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    Searched refs:angle_axis (Results 1 - 4 of 4) sorted by null

  /external/ceres-solver/include/ceres/
rotation.h 55 // The value angle_axis is a triple whose norm is an angle in radians,
61 void AngleAxisToQuaternion(T const* angle_axis, T* quaternion);
65 // and angle_axis will be filled with a value whose norm is the angle of
70 void QuaternionToAngleAxis(T const* quaternion, T* angle_axis);
76 void RotationMatrixToAngleAxis(T const * R, T * angle_axis);
78 void AngleAxisToRotationMatrix(T const * angle_axis, T * R);
143 // y = R(angle_axis) * x;
145 void AngleAxisRotatePoint(const T angle_axis[3], const T pt[3], T result[3]);
150 inline void AngleAxisToQuaternion(const T* angle_axis, T* quaternion) {
151 const T& a0 = angle_axis[0]
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  /external/ceres-solver/examples/
bal_problem.cc 180 double* angle_axis,
182 VectorRef angle_axis_ref(angle_axis, 3);
184 QuaternionToAngleAxis(camera, angle_axis);
197 void BALProblem::AngleAxisAndCenterToCamera(const double* angle_axis,
200 ConstVectorRef angle_axis_ref(angle_axis, 3);
202 AngleAxisToQuaternion(angle_axis, camera);
208 AngleAxisRotatePoint(angle_axis,
249 double angle_axis[3]; local
253 CameraToAngleAxisAndCenter(camera, angle_axis, center);
256 AngleAxisAndCenterToCamera(angle_axis, center, camera)
277 double angle_axis[3]; local
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bal_problem.h 84 double* angle_axis,
87 void AngleAxisAndCenterToCamera(const double* angle_axis,
  /external/ceres-solver/internal/ceres/
rotation_test.cc 293 double angle_axis[3]; local
301 QuaternionToAngleAxis(quaternion, angle_axis);
302 const double angle = sqrt(angle_axis[0] * angle_axis[0] +
303 angle_axis[1] * angle_axis[1] +
304 angle_axis[2] * angle_axis[2]);
887 double angle_axis[3]; local
898 angle_axis[k] = 2.0 * RandDouble() - 1.0
922 << " " << angle_axis[2]; local
929 double angle_axis[3]; local
963 << " " << angle_axis[2]; local
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