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Searched
refs:baselineIsLogicalEnd
(Results
1 - 4
of
4
) sorted by null
/external/icu4c/layout/
GlyphPositionAdjustments.h
70
inline le_bool
baselineIsLogicalEnd
() const;
77
inline void setEntryPoint(LEPoint &newEntryPoint, le_bool
baselineIsLogicalEnd
);
78
inline void setExitPoint(LEPoint &newExitPoint, le_bool
baselineIsLogicalEnd
);
79
inline void setCursiveGlyph(le_bool
baselineIsLogicalEnd
);
107
inline le_bool
baselineIsLogicalEnd
(le_int32 index) const;
133
void setEntryPoint(le_int32 index, LEPoint &newEntryPoint, le_bool
baselineIsLogicalEnd
);
134
void setExitPoint(le_int32 index, LEPoint &newExitPoint, le_bool
baselineIsLogicalEnd
);
135
void setCursiveGlyph(le_int32 index, le_bool
baselineIsLogicalEnd
);
243
inline le_bool GlyphPositionAdjustments::EntryExitPoint::
baselineIsLogicalEnd
() const
258
inline void GlyphPositionAdjustments::EntryExitPoint::setEntryPoint(LEPoint &newEntryPoint, le_bool
baselineIsLogicalEnd
)
[
all
...]
GlyphPositionAdjustments.cpp
63
void GlyphPositionAdjustments::setEntryPoint(le_int32 index, LEPoint &newEntryPoint, le_bool
baselineIsLogicalEnd
)
67
fEntryExitPoints[index].setEntryPoint(newEntryPoint,
baselineIsLogicalEnd
);
70
void GlyphPositionAdjustments::setExitPoint(le_int32 index, LEPoint &newExitPoint, le_bool
baselineIsLogicalEnd
)
74
fEntryExitPoints[index].setExitPoint(newExitPoint,
baselineIsLogicalEnd
);
77
void GlyphPositionAdjustments::setCursiveGlyph(le_int32 index, le_bool
baselineIsLogicalEnd
)
81
fEntryExitPoints[index].setCursiveGlyph(
baselineIsLogicalEnd
);
143
if (
baselineIsLogicalEnd
(i) && firstExitPoint >= 0 && lastExitPoint >= 0) {
GlyphIterator.h
46
le_bool
baselineIsLogicalEnd
() const;
GlyphIterator.cpp
143
le_bool GlyphIterator::
baselineIsLogicalEnd
() const
323
glyphPositionAdjustments->setEntryPoint(position, entryPoint,
baselineIsLogicalEnd
());
338
glyphPositionAdjustments->setExitPoint(position, exitPoint,
baselineIsLogicalEnd
());
353
glyphPositionAdjustments->setCursiveGlyph(position,
baselineIsLogicalEnd
());
Completed in 154 milliseconds