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    Searched refs:buildShader (Results 1 - 7 of 7) sorted by null

  /cts/tests/tests/rsg/src/android/renderscriptgraphics/cts/
ProgramVertexTest.java 92 ProgramVertex buildShader(Element[] input, Allocation[] constInput, String shader) {
165 ProgramVertex pv = buildShader(inputs, null, simpleAttr);
172 pv = buildShader(inputs, null, multiAttr);
179 pv = buildShader(inputs, null, multiAttr2);
189 pv = buildShader(inputs, constInput, simpleAttrSimpleUni);
197 pv = buildShader(inputs, constInput, multiAttrMultiUni);
208 pv = buildShader(inputs, constInput, multiAttrMultiUni);
217 pv = buildShader(inputs, null, multiAttr);
227 pv = buildShader(inputs, constInput, multiAttrMultiUni);
ProgramFragmentTest.java 81 ProgramFragment buildShader(Allocation[] textures, Allocation[] constInput, String shader) {
159 ProgramFragment pf = buildShader(null, null, simpleFrag);
166 pf = buildShader(null, constInput, simpleUni);
173 pf = buildShader(null, constInput, multiUni);
182 pf = buildShader(textures, constInput, simpleUniTex);
191 pf = buildShader(null, constInput, multiUni);
  /frameworks/base/libs/hwui/
Program.cpp 37 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER);
39 mFragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
134 GLuint Program::buildShader(const char* source, GLenum type) {
Program.h 419 GLuint buildShader(const char* source, GLenum type);
  /packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java 231 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
234 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
261 private static int buildShader(String source, int type) {
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
311 private static int buildShader(String source, int type) {
  /frameworks/base/packages/SystemUI/src/com/android/systemui/
ImageWallpaper.java 536 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
539 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
566 private int buildShader(String source, int type) {

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