HomeSort by relevance Sort by last modified time
    Searched refs:buttonstate (Results 1 - 4 of 4) sorted by null

  /external/qemu/distrib/sdl-1.2.15/src/events/
SDL_mouse.c 113 int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, Sint16 x, Sint16 y)
120 /* Default buttonstate is the current one */
121 if ( ! buttonstate ) {
122 buttonstate = SDL_ButtonState;
171 SDL_ButtonState = buttonstate;
184 event.motion.state = buttonstate;
202 Uint8 buttonstate; local
231 buttonstate = SDL_ButtonState;
235 buttonstate |= SDL_BUTTON(button);
239 buttonstate &= ~SDL_BUTTON(button)
    [all...]
SDL_events_c.h 58 extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative,
  /external/quake/quake/src/QW/client/
in_win.c 959 DWORD buttonstate, povstate; local
969 buttonstate = ji.dwButtons;
972 if ( (buttonstate & (1<<i)) && !(joy_oldbuttonstate & (1<<i)) )
978 if ( !(buttonstate & (1<<i)) && (joy_oldbuttonstate & (1<<i)) )
984 joy_oldbuttonstate = buttonstate;
  /external/quake/quake/src/WinQuake/
in_win.cpp 966 DWORD buttonstate, povstate; local
976 buttonstate = ji.dwButtons;
979 if ( (buttonstate & (1<<i)) && !(joy_oldbuttonstate & (1<<i)) )
985 if ( !(buttonstate & (1<<i)) && (joy_oldbuttonstate & (1<<i)) )
991 joy_oldbuttonstate = buttonstate;

Completed in 128 milliseconds