/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Framebuffer.cpp | 59 void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer) 62 mColorbufferPointer.set(lookupRenderbuffer(type, colorbuffer)); 121 Renderbuffer *colorbuffer = mColorbufferPointer.get(); local 123 if (colorbuffer) 125 return colorbuffer->getSerial(); 133 Renderbuffer *colorbuffer = mColorbufferPointer.get(); local 135 if (colorbuffer) 137 return colorbuffer->getRenderTarget(); 184 Colorbuffer *Framebuffer::getColorbuffer() 190 return static_cast<Colorbuffer*>(rb->getStorage()) 296 Colorbuffer *colorbuffer = getColorbuffer(); local [all...] |
Framebuffer.h | 23 class Colorbuffer; 35 void setColorbuffer(GLenum type, GLuint colorbuffer); 49 Colorbuffer *getColorbuffer(); 86 DefaultFramebuffer(Colorbuffer *color, DepthStencilbuffer *depthStencil);
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Context.cpp | 300 Colorbuffer *colorbufferZero = new Colorbuffer(defaultRenderTarget); 1325 gl::Colorbuffer *colorbuffer = framebuffer->getColorbuffer(); local [all...] |
/device/generic/goldfish/opengl/system/renderControl_enc/ |
renderControl_entry.cpp | 22 void rcOpenColorBuffer(uint32_t colorbuffer); 23 void rcCloseColorBuffer(uint32_t colorbuffer); 24 void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer); 27 void rcFBPost(uint32_t colorBuffer); 29 void rcBindTexture(uint32_t colorBuffer); 30 void rcBindRenderbuffer(uint32_t colorBuffer); 31 EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead); 32 void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels); 33 int rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels); 121 void rcOpenColorBuffer(uint32_t colorbuffer) [all...] |
renderControl_enc.h | 38 void rcOpenColorBuffer_enc(void *self , uint32_t colorbuffer); 39 void rcCloseColorBuffer_enc(void *self , uint32_t colorbuffer); 40 void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer); 43 void rcFBPost_enc(void *self , uint32_t colorBuffer); 45 void rcBindTexture_enc(void *self , uint32_t colorBuffer); 46 void rcBindRenderbuffer_enc(void *self , uint32_t colorBuffer); 47 EGLint rcColorBufferCacheFlush_enc(void *self , uint32_t colorbuffer, EGLint postCount, int forRead); 48 void rcReadColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels); 49 int rcUpdateColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
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renderControl_enc.cpp | 286 void rcOpenColorBuffer_enc(void *self , uint32_t colorbuffer) 298 memcpy(ptr, &colorbuffer, 4); ptr += 4; 301 void rcCloseColorBuffer_enc(void *self , uint32_t colorbuffer) 313 memcpy(ptr, &colorbuffer, 4); ptr += 4; 318 void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer) 331 memcpy(ptr, &colorBuffer, 4); ptr += 4; 374 void rcFBPost_enc(void *self , uint32_t colorBuffer) 386 memcpy(ptr, &colorBuffer, 4); ptr += 4; 404 void rcBindTexture_enc(void *self , uint32_t colorBuffer) 416 memcpy(ptr, &colorBuffer, 4); ptr += 4 [all...] |
/sdk/emulator/opengl/host/libs/libOpenglRender/ |
RenderControl.cpp | 218 static void rcOpenColorBuffer(uint32_t colorbuffer) 224 fb->openColorBuffer( colorbuffer ); 227 static void rcCloseColorBuffer(uint32_t colorbuffer) 233 fb->closeColorBuffer( colorbuffer ); 247 uint32_t colorBuffer) 253 fb->setWindowSurfaceColorBuffer(windowSurface, colorBuffer); 269 static void rcFBPost(uint32_t colorBuffer) 276 fb->post(colorBuffer); 284 static void rcBindTexture(uint32_t colorBuffer) 291 fb->bindColorBufferToTexture(colorBuffer); [all...] |