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    Searched refs:colorbuffer (Results 1 - 7 of 7) sorted by null

  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Framebuffer.cpp 59 void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer)
62 mColorbufferPointer.set(lookupRenderbuffer(type, colorbuffer));
121 Renderbuffer *colorbuffer = mColorbufferPointer.get(); local
123 if (colorbuffer)
125 return colorbuffer->getSerial();
133 Renderbuffer *colorbuffer = mColorbufferPointer.get(); local
135 if (colorbuffer)
137 return colorbuffer->getRenderTarget();
184 Colorbuffer *Framebuffer::getColorbuffer()
190 return static_cast<Colorbuffer*>(rb->getStorage())
296 Colorbuffer *colorbuffer = getColorbuffer(); local
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Framebuffer.h 23 class Colorbuffer;
35 void setColorbuffer(GLenum type, GLuint colorbuffer);
49 Colorbuffer *getColorbuffer();
86 DefaultFramebuffer(Colorbuffer *color, DepthStencilbuffer *depthStencil);
Context.cpp 300 Colorbuffer *colorbufferZero = new Colorbuffer(defaultRenderTarget);
1325 gl::Colorbuffer *colorbuffer = framebuffer->getColorbuffer(); local
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  /device/generic/goldfish/opengl/system/renderControl_enc/
renderControl_entry.cpp 22 void rcOpenColorBuffer(uint32_t colorbuffer);
23 void rcCloseColorBuffer(uint32_t colorbuffer);
24 void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer);
27 void rcFBPost(uint32_t colorBuffer);
29 void rcBindTexture(uint32_t colorBuffer);
30 void rcBindRenderbuffer(uint32_t colorBuffer);
31 EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead);
32 void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
33 int rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
121 void rcOpenColorBuffer(uint32_t colorbuffer)
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renderControl_enc.h 38 void rcOpenColorBuffer_enc(void *self , uint32_t colorbuffer);
39 void rcCloseColorBuffer_enc(void *self , uint32_t colorbuffer);
40 void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer);
43 void rcFBPost_enc(void *self , uint32_t colorBuffer);
45 void rcBindTexture_enc(void *self , uint32_t colorBuffer);
46 void rcBindRenderbuffer_enc(void *self , uint32_t colorBuffer);
47 EGLint rcColorBufferCacheFlush_enc(void *self , uint32_t colorbuffer, EGLint postCount, int forRead);
48 void rcReadColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
49 int rcUpdateColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
renderControl_enc.cpp 286 void rcOpenColorBuffer_enc(void *self , uint32_t colorbuffer)
298 memcpy(ptr, &colorbuffer, 4); ptr += 4;
301 void rcCloseColorBuffer_enc(void *self , uint32_t colorbuffer)
313 memcpy(ptr, &colorbuffer, 4); ptr += 4;
318 void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer)
331 memcpy(ptr, &colorBuffer, 4); ptr += 4;
374 void rcFBPost_enc(void *self , uint32_t colorBuffer)
386 memcpy(ptr, &colorBuffer, 4); ptr += 4;
404 void rcBindTexture_enc(void *self , uint32_t colorBuffer)
416 memcpy(ptr, &colorBuffer, 4); ptr += 4
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  /sdk/emulator/opengl/host/libs/libOpenglRender/
RenderControl.cpp 218 static void rcOpenColorBuffer(uint32_t colorbuffer)
224 fb->openColorBuffer( colorbuffer );
227 static void rcCloseColorBuffer(uint32_t colorbuffer)
233 fb->closeColorBuffer( colorbuffer );
247 uint32_t colorBuffer)
253 fb->setWindowSurfaceColorBuffer(windowSurface, colorBuffer);
269 static void rcFBPost(uint32_t colorBuffer)
276 fb->post(colorBuffer);
284 static void rcBindTexture(uint32_t colorBuffer)
291 fb->bindColorBufferToTexture(colorBuffer);
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