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    Searched refs:compressedTextureFormats (Results 1 - 2 of 2) sorted by null

  /device/generic/goldfish/opengl/system/GLESv1_enc/
GLEncoder.cpp 79 GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
81 compressedTextureFormats != NULL) {
82 memcpy(ptr, compressedTextureFormats,
117 GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
119 compressedTextureFormats != NULL) {
121 ptr[i] = (GLfloat) compressedTextureFormats[i];
156 GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
158 compressedTextureFormats != NULL) {
160 ptr[i] = compressedTextureFormats[i] << 16;
195 GLint* compressedTextureFormats = ctx->getCompressedTextureFormats()
    [all...]
  /device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp 234 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
236 compressedTextureFormats != NULL) {
237 memcpy(ptr, compressedTextureFormats,
281 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
283 compressedTextureFormats != NULL) {
285 ptr[i] = (GLfloat) compressedTextureFormats[i];
329 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
331 compressedTextureFormats != NULL) {
333 ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE;
    [all...]

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