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Searched
refs:cp1y
(Results
1 - 4
of
4
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/win/
FontCGWin.cpp
107
CGFloat
cp1y
= toCGFloat(segment->apfx[i].y);
local
113
CGPathAddCurveToPoint(path, 0, cp1x,
cp1y
, cp2x, cp2y, x, y);
/external/webkit/Source/WebCore/html/canvas/
CanvasRenderingContext2D.h
144
void bezierCurveTo(float cp1x, float
cp1y
, float cp2x, float cp2y, float x, float y);
CanvasRenderingContext2D.idl
70
void bezierCurveTo(in float cp1x, in float
cp1y
, in float cp2x, in float cp2y, in float x, in float y);
CanvasRenderingContext2D.cpp
799
void CanvasRenderingContext2D::bezierCurveTo(float cp1x, float
cp1y
, float cp2x, float cp2y, float x, float y)
801
if (!isfinite(cp1x) | !isfinite(
cp1y
) | !isfinite(cp2x) | !isfinite(cp2y) | !isfinite(x) | !isfinite(y))
806
m_path.moveTo(FloatPoint(cp1x,
cp1y
));
810
m_path.addBezierCurveTo(FloatPoint(cp1x,
cp1y
), FloatPoint(cp2x, cp2y), p1);
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Completed in 281 milliseconds