/sdk/hierarchyviewer/src/com/android/hierarchyviewer/ui/ |
ScreenViewer.java | 66 private ScreenViewer.Crosshair crosshair; field in class:ScreenViewer 130 crosshair = new Crosshair(new ScreenshotViewer()); 131 crosshair.addMouseWheelListener(new WheelZoomListener()); 132 JScrollPane scroller = new JScrollPane(crosshair); 163 loupe.moveToPoint(crosshair.crosshair.x, crosshair.crosshair.y) 481 Point crosshair = new Point(); field in class:ScreenViewer.Crosshair [all...] |
/external/webkit/Tools/Scripts/webkitpy/tool/commands/data/rebaselineserver/ |
main.css | 166 cursor: crosshair; 278 cursor: crosshair;
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/external/quake/quake/src/WinQuake/ |
gl_screen.cpp | 93 extern cvar_t crosshair; 911 if (crosshair.value)
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view.cpp | 61 cvar_t crosshair = CVAR3("crosshair", "0", true); variable 1057 if (crosshair.value) 1091 Cvar_RegisterVariable (&crosshair);
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/external/quake/quake/src/QW/client/ |
draw.c | 274 extern cvar_t crosshair, cl_crossx, cl_crossy, crosshaircolor; 278 if (crosshair.value == 2) { 289 } else if (crosshair.value)
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view.c | 56 cvar_t crosshair = CVAR3("crosshair", "0", true); variable 1018 if (crosshair.value) 1051 Cvar_RegisterVariable (&crosshair);
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gl_draw.c | 27 extern cvar_t crosshair, cl_crossx, cl_crossy, crosshaircolor; 39 int cs_texture; // crosshair texture 408 cs_texture = GL_LoadTexture ("crosshair", 8, 8, cs_data, false, true); 571 if (crosshair.value == 2) { 596 } else if (crosshair.value) [all...] |
gl_screen.c | 95 extern cvar_t crosshair; 1171 if (crosshair.value)
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