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    Searched refs:d_8to24table (Results 1 - 25 of 28) sorted by null

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  /external/quake/quake/src/QW/client/
vid.h 58 extern unsigned d_8to24table[256];
vid_null.c 16 unsigned d_8to24table[256]; variable
gl_vidandroid.c 9 unsigned d_8to24table[256]; variable
78 table = d_8to24table;
91 d_8to24table[255] &= 0xffffff; // 255 is transparent
114 pal = (unsigned char *)d_8to24table;
gl_vidlinux.c 44 unsigned d_8to24table[256]; variable
230 table = d_8to24table;
243 d_8to24table[255] &= 0xffffff; // 255 is transparent
266 pal = (unsigned char *)d_8to24table;
515 oldPalette = (char *) d_8to24table; //d_8to24table3dfx;
542 oldpal = (char *) d_8to24table; //d_8to24table3dfx;
gl_vidlinux_svga.c 44 unsigned d_8to24table[256]; variable
260 table = d_8to24table;
273 d_8to24table[255] &= 0xffffff; // 255 is transparent
296 pal = (unsigned char *)d_8to24table;
553 oldPalette = (char *) d_8to24table; //d_8to24table3dfx;
580 oldpal = (char *) d_8to24table; //d_8to24table3dfx;
gl_vidlinux_x11.c 48 unsigned int d_8to24table[256]; variable
454 table = d_8to24table;
467 d_8to24table[255] &= 0xffffff; // 255 is transparent
490 pal = (unsigned char *)d_8to24table;
598 oldPalette = (char *) d_8to24table; //d_8to24table3dfx;
625 oldpal = (char *) d_8to24table; //d_8to24table3dfx;
gl_vidlinuxglx.c 56 unsigned d_8to24table[256]; variable
402 table = d_8to24table;
415 d_8to24table[255] &= 0xffffff; // 255 is transparent
438 pal = (unsigned char *)d_8to24table;
546 oldPalette = (char *) d_8to24table; //d_8to24table3dfx;
573 oldpal = (char *) d_8to24table; //d_8to24table3dfx;
gl_ngraph.c 106 ngraph_pixels[y][x] = d_8to24table[ngraph_texels[y][x]];
gl_draw.c 576 pColor = (unsigned char *) &d_8to24table[(byte) crosshaircolor.value];
766 dest[u] = d_8to24table[translation[p]];
1112 at1 = (byte *) &d_8to24table[in[0]];
1113 at2 = (byte *) &d_8to24table[in[1]];
1114 at3 = (byte *) &d_8to24table[in[width+0]];
1115 at4 = (byte *) &d_8to24table[in[width+1]];
1357 trans[i] = d_8to24table[p];
1369 trans[i] = d_8to24table[data[i]];
1370 trans[i+1] = d_8to24table[data[i+1]];
1371 trans[i+2] = d_8to24table[data[i+2]]
    [all...]
gl_vidnt.c 113 unsigned d_8to24table[256]; variable
721 table = d_8to24table;
734 d_8to24table[255] &= 0xffffff; // 255 is transparent
748 pal = (unsigned char *)d_8to24table;
    [all...]
gl_rmisc.c 366 translate32[i] = d_8to24table[translate[i]];
gl_warp.c 1061 rgba = &d_8to24table[p];
1089 trans[(i*128) + j] = d_8to24table[p];
r_part.c 535 at = (byte *)&d_8to24table[(int)p->color];
549 // glColor3ubv ((byte *)&d_8to24table[(int)p->color]);
gl_model.c 1368 extern unsigned d_8to24table[];
1398 if (d_8to24table[i] == (255 << 0)) // alpha 1.0
    [all...]
  /external/quake/quake/src/WinQuake/
vid.h 58 extern unsigned d_8to24table[256];
vid_null.cpp 35 unsigned d_8to24table[256]; variable
gl_vidandroid.cpp 9 unsigned d_8to24table[256]; variable
102 table = d_8to24table;
115 d_8to24table[255] &= 0xffffff; // 255 is transparent
141 pal = (unsigned char *)d_8to24table;
gl_vidlinux.cpp 45 unsigned d_8to24table[256]; variable
232 table = d_8to24table;
243 d_8to24table[255] &= 0xffffff; // 255 is transparent
256 pal = (unsigned char *)d_8to24table;
545 oldpal = (char *) d_8to24table; //d_8to24table3dfx;
563 oldPalette = (char *) d_8to24table; //d_8to24table3dfx;
gl_vidlinuxglx.cpp 55 unsigned d_8to24table[256]; variable
504 table = d_8to24table;
515 d_8to24table[255] &= 0xffffff; // 255 is transparent
527 pal = (unsigned char *)d_8to24table;
659 oldpal = (char *) d_8to24table; //d_8to24table3dfx;
677 oldPalette = (char *) d_8to24table; //d_8to24table3dfx;
gl_draw.cpp 1035 dest[u] = d_8to24table[translation[p]];
1375 at1 = (byte *) (d_8to24table + in[0]);
1376 at2 = (byte *) (d_8to24table + in[1]);
1377 at3 = (byte *) (d_8to24table + in[width+0]);
1378 at4 = (byte *) (d_8to24table + in[width+1]);
    [all...]
gl_vidnt.cpp 113 unsigned d_8to24table[256]; variable
721 table = d_8to24table;
734 d_8to24table[255] &= 0xffffff; // 255 is transparent
748 pal = (unsigned char *)d_8to24table;
    [all...]
r_part.cpp 747 memcpy(pColor, (byte *)&d_8to24table[(int)p->color], 3);
756 memcpy(pColor, (byte *)&d_8to24table[(int)p->color], 3);
765 memcpy(pColor, (byte *)&d_8to24table[(int)p->color], 3);
777 glColor3ubv ((byte *)&d_8to24table[(int)p->color]);
gl_rmisc.cpp 365 translate32[i] = d_8to24table[translate[i]];
vid_dos.cpp 79 unsigned d_8to24table[256]; // not used in 8 bpp mode variable
gl_warp.cpp 1110 rgba = &d_8to24table[p];
1138 trans[(i*128) + j] = d_8to24table[p];

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