/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/ |
MTLLoader.java | 66 protected ColorRGBA diffuse = new ColorRGBA(); field in class:MTLLoader 110 diffuse.set(ColorRGBA.LightGray); 130 diffuse.a = alpha; 135 material.setColor("Color", diffuse.clone()); 142 material.setColor("Diffuse", diffuse.clone()); 208 diffuse.set(readColor()); 275 // Works best if diffuse map has an alpha channel
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
RenderContext.java | 244 * Diffuse color (GL1 only) 246 public ColorRGBA diffuse; field in class:RenderContext 315 ambient = diffuse = specular = color = null;
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/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
MaterialLoader.java | 63 private ColorRGBA ambient, diffuse, specular, emissive; field in class:MaterialLoader 213 if (keyword.equals("diffuse")){ 216 diffuse = ColorRGBA.White; 219 diffuse = readColor(split[1]); 363 if(diffuse != null){ 364 mat.setColor("Diffuse", diffuse); 366 mat.setColor("Diffuse", ColorRGBA.White); 404 if(diffuse != null){ 405 mat.setColor("Color", diffuse); [all...] |
/frameworks/native/opengl/libagl/ |
light.cpp | 74 init_white(c->lighting.lights[0].diffuse); 81 c->lighting.front.diffuse.r = 82 c->lighting.front.diffuse.g = 83 c->lighting.front.diffuse.b = gglFloatToFixed(0.8f); 84 c->lighting.front.diffuse.a = 0x10000; 253 vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v); 271 c->lighting.implicitSceneEmissionAndAmbient.a = material.diffuse.a; 317 material.diffuse = v->color; 325 vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v) [all...] |
context.h | 284 vec4_t diffuse; member in struct:android::gl::light_t 304 vec4_t diffuse; member in struct:android::gl::material_t
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/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
TextureAtlas.java | 144 Texture diffuse = getMaterialTexture(geometry, "DiffuseMap"); local 147 if (diffuse == null) { 148 diffuse = getMaterialTexture(geometry, "ColorMap"); 151 if (diffuse != null && diffuse.getKey() != null) { 152 String keyName = diffuse.getKey().toString(); 153 if (!addTexture(diffuse, "DiffuseMap")) { 157 addTexture(diffuse, "NormalMap", keyName); 262 throw new IllegalStateException(mapName + " " + name + " does not fit " + rootMapName + " tile size. Make sure all textures (diffuse, normal, specular) for one model are the same size.");
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
TestAppRS.java | 140 fb.addTexture(TextureType.TEXTURE_2D, "diffuse"); 169 mDiffuseF = createFromResource(R.raw.diffuse, false, camParamType); 225 RenderState diffuse = new RenderState(mGenericV, mDiffuseF, null, null); local 240 mActiveScene.assignRenderStateToMaterial(diffuse, "lambert2$");
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SimpleAppRS.java | 142 fb.setShader(mRes, R.raw.diffuse); 143 // We want a texture called diffuse on our shader 144 fb.addTexture(TextureType.TEXTURE_2D, "diffuse"); 167 // This will mean a texture param in the shader called "diffuse" 169 sphere.appendSourceParams(new TextureParam("diffuse", new Texture2D("", "red.jpg"))); 181 cube.appendSourceParams(new TextureParam("diffuse", new Texture2D("", "orange.jpg")));
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/ |
atlantis.c | 138 static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; local 156 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/ |
atlantis.c | 138 static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; local 156 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/ |
atlantis.c | 138 static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; local 156 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
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/external/quake/quake/src/QW/client/ |
gl_rmain.c | 705 float ambient[4], diffuse[4]; local 757 diffuse[0] = diffuse[1] = diffuse[2] = diffuse[3] = (float)shadelight / 128;
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/external/quake/quake/src/WinQuake/ |
gl_rmain.cpp | 793 float ambient[4], diffuse[4]; local 848 diffuse[0] = diffuse[1] = diffuse[2] = diffuse[3] = (float)shadelight / 128; [all...] |
/external/v8/benchmarks/ |
navier-stokes.js | 157 function diffuse(b, x, x0, dt) 280 diffuse(0, x0, x, dt );
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raytrace.js | 718 // Calc diffuse lighting
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
LwjglGL1Renderer.java | 191 setMaterialColor(GL_DIFFUSE, context.diffuse, ColorRGBA.White); 217 context.diffuse = null; 232 context.diffuse = (ColorRGBA) val; [all...] |
/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3dtypes.h | 442 D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
member in union:_D3DMATERIAL::__anon14279
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DTYPES.H | 442 D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
member in union:_D3DMATERIAL::__anon14462
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Context.cpp | 2507 D3DCOLOR diffuse; member in struct:gl::Vertex [all...] |
/external/webkit/PerformanceTests/SunSpider/tests/v8-v4/ |
v8-raytrace.js | 744 // Calc diffuse lighting
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/external/webkit/PerformanceTests/SunSpider/tests/v8-v5/ |
v8-raytrace.js | 744 // Calc diffuse lighting
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/external/webkit/PerformanceTests/SunSpider/tests/v8-v6/ |
v8-raytrace.js | 713 // Calc diffuse lighting
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