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  /external/skia/include/gpu/
GrRect.h 21 int16_t fLeft, fTop, fRight, fBottom;
24 int height() const { return fBottom - fTop; }
26 bool isEmpty() const { return fLeft >= fRight || fTop >= fBottom; }
32 fBottom = SkToS16(r.fBottom);
  /external/skia/src/gpu/gl/
GrGLIRect.h 22 GrGLint fBottom;
27 GR_GL_CALL(gl, Viewport(fLeft, fBottom, fWidth, fHeight));
31 GR_GL_CALL(gl, Scissor(fLeft, fBottom, fWidth, fHeight));
49 fBottom = glRect.fBottom + (glRect.fHeight - topOffset - height);
54 GrAssert(fBottom >= 0);
60 fBottom <= glRect.fBottom &&
62 fBottom + fHeight >= glRect.fBottom + glRect.fHeight
    [all...]
  /external/skia/include/core/
SkRect.h 21 int32_t fLeft, fTop, fRight, fBottom;
56 int bottom() const { return fBottom; }
72 int height() const { return fBottom - fTop; }
90 int centerY() const { return (fBottom + fTop) >> 1; }
95 bool isEmpty() const { return fLeft >= fRight || fTop >= fBottom; }
107 SkIsS16(fRight) && SkIsS16(fBottom);
118 fBottom = bottom;
129 fBottom = y + height;
137 fRight = fBottom = SK_MaxS32;
146 fRight = fBottom = SK_MinS32
    [all...]
  /external/skia/legacy/include/core/
SkRect.h 21 int32_t fLeft, fTop, fRight, fBottom;
56 int bottom() const { return fBottom; }
72 int height() const { return fBottom - fTop; }
77 bool isEmpty() const { return fLeft >= fRight || fTop >= fBottom; }
89 SkIsS16(fRight) && SkIsS16(fBottom);
100 fBottom = bottom;
111 fBottom = y + height;
119 fRight = fBottom = SK_MaxS32;
128 fRight = fBottom = SK_MinS32;
138 fBottom += dy
    [all...]
SkScan.h 105 xr->fBottom = SkIntToFixed(src.fBottom);
116 xr->fBottom = SkScalarToFixed(src.fBottom);
125 dst->fBottom = SkFixedRound(xr.fBottom);
135 dst->fBottom = SkFixedCeil(xr.fBottom);
  /external/skia/legacy/src/core/
SkRect.cpp 19 if (fLeft >= fRight || fTop >= fBottom) {
25 if (bottom > fBottom) fBottom = bottom;
33 if (fTop > fBottom) {
34 SkTSwap<int32_t>(fTop, fBottom);
44 if (fTop > fBottom) {
45 SkTSwap<SkScalar>(fTop, fBottom);
54 quad[2].set(fRight, fBottom);
55 quad[3].set(fLeft, fBottom);
117 fLeft < right && left < fRight && fTop < bottom && top < fBottom)
    [all...]
SkRegion_rects.cpp 21 SkRegion::RunType fBottom;
49 edges[0].fBottom = r.fBottom;
54 edges[1].fBottom = r.fBottom;
72 SkRegion::RunType fBottom;
127 nextY = SkMin32(nextY, edge->fBottom);
142 r->fBottom = nextY; // update bottom
147 r->fBottom = nextY;
163 *dst++ = curr->fBottom;
    [all...]
SkLineClipper.cpp 65 outer.fRight >= inner.fRight && outer.fBottom >= inner.fBottom;
83 nestedLT(bounds.fBottom, clip.fTop, bounds.height()) ||
84 nestedLT(clip.fBottom, bounds.fTop, bounds.height())) {
105 if (tmp[index1].fY > clip.fBottom) {
106 tmp[index1].set(sect_with_horizontal(src, clip.fBottom), clip.fBottom);
168 if (pts[index0].fY >= clip.fBottom) { // we're below the clip
182 if (tmp[index1].fY > clip.fBottom) {
183 tmp[index1].set(sect_with_horizontal(pts, clip.fBottom), clip.fBottom)
    [all...]
  /external/skia/src/core/
SkRect.cpp 19 if (fLeft >= fRight || fTop >= fBottom) {
25 if (bottom > fBottom) fBottom = bottom;
33 if (fTop > fBottom) {
34 SkTSwap<int32_t>(fTop, fBottom);
44 if (fTop > fBottom) {
45 SkTSwap<SkScalar>(fTop, fBottom);
54 quad[2].set(fRight, fBottom);
55 quad[3].set(fLeft, fBottom);
136 fLeft < right && left < fRight && fTop < bottom && top < fBottom)
    [all...]
SkScan.h 105 xr->fBottom = SkIntToFixed(src.fBottom);
116 xr->fBottom = SkScalarToFixed(src.fBottom);
125 dst->fBottom = SkFixedRound(xr.fBottom);
135 dst->fBottom = SkFixedCeil(xr.fBottom);
SkBBoxRecord.cpp 89 SkScalar h = bbox.fBottom - bbox.fTop;
92 bbox.fBottom -= h / 2;
95 bbox.fBottom += metrics.fBottom;
108 bbox.fBottom = metrics.fBottom;
115 SkScalar pad = (metrics.fBottom - metrics.fTop) / 2;
122 bbox.fBottom += y;
167 bbox.fBottom += metrics.fBottom;
    [all...]
SkRegion_rects.cpp 21 SkRegion::RunType fBottom;
49 edges[0].fBottom = r.fBottom;
54 edges[1].fBottom = r.fBottom;
72 SkRegion::RunType fBottom;
127 nextY = SkMin32(nextY, edge->fBottom);
142 r->fBottom = nextY; // update bottom
147 r->fBottom = nextY;
163 *dst++ = curr->fBottom;
    [all...]
  /external/skia/include/views/animated/
SkBorderView.h 25 SkScalar getBottom() const { return fBottom; }
34 SkScalar fLeft, fRight, fTop, fBottom; //margin on each side
  /external/skia/legacy/include/views/
SkBorderView.h 25 SkScalar getBottom() const { return fBottom; }
34 SkScalar fLeft, fRight, fTop, fBottom; //margin on each side
  /external/skia/src/gpu/
GrSoftwarePathRenderer.cpp 97 devPathBounds.fLeft, devPathBounds.fBottom);
102 devClipBounds.fRight, devPathBounds.fBottom);
105 if (devClipBounds.fBottom > devPathBounds.fBottom) {
106 rect.iset(devClipBounds.fLeft, devPathBounds.fBottom,
107 devClipBounds.fRight, devClipBounds.fBottom);
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
GLExtras.cpp 54 if (srcRect.fRight <= srcRect.fLeft || srcRect.fBottom <= srcRect.fTop) {
81 r.set(ir.fLeft, ir.fTop, ir.fRight, ir.fBottom);
107 line.fBottom = r.fBottom + borderWidth;
122 r.set(line.fLeft, line.fTop, line.fRight, line.fBottom);
125 startRect.set(line.fLeft, line.fTop, line.fRight, line.fBottom);
  /external/skia/legacy/src/animator/
SkBoundable.cpp 18 fBounds.fBottom = 0;
34 rect->fBottom = SkIntToScalar(fBounds.fBottom);
SkDrawPoint.cpp 43 rect->fTop = rect->fBottom = fPoint.fY;
SkDrawRectangle.cpp 26 SK_MEMBER_ALIAS(bottom, fRect.fBottom, Float),
59 SkScalarToFloat(fRect.fBottom));
100 fRect.fBottom = scalar + fRect.fTop;
140 SkScalarToFloat(fRect.fBottom), SkScalarToFloat(rx), SkScalarToFloat(ry));
  /external/skia/src/animator/
SkBoundable.cpp 18 fBounds.fBottom = 0;
34 rect->fBottom = SkIntToScalar(fBounds.fBottom);
SkDrawPoint.cpp 43 rect->fTop = rect->fBottom = fPoint.fY;
SkDrawRectangle.cpp 26 SK_MEMBER_ALIAS(bottom, fRect.fBottom, Float),
59 SkScalarToFloat(fRect.fBottom));
100 fRect.fBottom = scalar + fRect.fTop;
140 SkScalarToFloat(fRect.fBottom), SkScalarToFloat(rx), SkScalarToFloat(ry));
  /external/skia/legacy/src/views/
SkBorderView.cpp 18 fBottom(SkIntToScalar(0))
76 evt.findScalar("bottomMargin", &fBottom);
81 fMargin.set(fLeft, fTop, fRight, fBottom);
  /external/skia/src/svg/
SkSVGSVG.cpp 50 box.fBottom = SkScalarDiv(viewBox[3], height);
52 box.fRight == SK_Scalar1 && box.fBottom == SK_Scalar1)
70 if (box.fBottom != SK_Scalar1) {
72 y.appendScalar(box.fBottom);
  /external/webkit/Source/WebCore/platform/graphics/android/layers/
ScrollableLayerAndroid.cpp 44 out->fBottom = m_scrollLimits.height();
82 else if (transformedRect.fBottom > m_scrollLimits.fBottom)
83 y = transformedRect.fBottom - std::max(m_scrollLimits.height(), transformedRect.height());

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