/external/skia/include/gpu/ |
GrRect.h | 21 int16_t fLeft, fTop, fRight, fBottom; 24 int height() const { return fBottom - fTop; } 26 bool isEmpty() const { return fLeft >= fRight || fTop >= fBottom; } 32 fBottom = SkToS16(r.fBottom);
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/external/skia/src/gpu/gl/ |
GrGLIRect.h | 22 GrGLint fBottom; 27 GR_GL_CALL(gl, Viewport(fLeft, fBottom, fWidth, fHeight)); 31 GR_GL_CALL(gl, Scissor(fLeft, fBottom, fWidth, fHeight)); 49 fBottom = glRect.fBottom + (glRect.fHeight - topOffset - height); 54 GrAssert(fBottom >= 0); 60 fBottom <= glRect.fBottom && 62 fBottom + fHeight >= glRect.fBottom + glRect.fHeight [all...] |
/external/skia/include/core/ |
SkRect.h | 21 int32_t fLeft, fTop, fRight, fBottom; 56 int bottom() const { return fBottom; } 72 int height() const { return fBottom - fTop; } 90 int centerY() const { return (fBottom + fTop) >> 1; } 95 bool isEmpty() const { return fLeft >= fRight || fTop >= fBottom; } 107 SkIsS16(fRight) && SkIsS16(fBottom); 118 fBottom = bottom; 129 fBottom = y + height; 137 fRight = fBottom = SK_MaxS32; 146 fRight = fBottom = SK_MinS32 [all...] |
/external/skia/legacy/include/core/ |
SkRect.h | 21 int32_t fLeft, fTop, fRight, fBottom; 56 int bottom() const { return fBottom; } 72 int height() const { return fBottom - fTop; } 77 bool isEmpty() const { return fLeft >= fRight || fTop >= fBottom; } 89 SkIsS16(fRight) && SkIsS16(fBottom); 100 fBottom = bottom; 111 fBottom = y + height; 119 fRight = fBottom = SK_MaxS32; 128 fRight = fBottom = SK_MinS32; 138 fBottom += dy [all...] |
SkScan.h | 105 xr->fBottom = SkIntToFixed(src.fBottom); 116 xr->fBottom = SkScalarToFixed(src.fBottom); 125 dst->fBottom = SkFixedRound(xr.fBottom); 135 dst->fBottom = SkFixedCeil(xr.fBottom);
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/external/skia/legacy/src/core/ |
SkRect.cpp | 19 if (fLeft >= fRight || fTop >= fBottom) { 25 if (bottom > fBottom) fBottom = bottom; 33 if (fTop > fBottom) { 34 SkTSwap<int32_t>(fTop, fBottom); 44 if (fTop > fBottom) { 45 SkTSwap<SkScalar>(fTop, fBottom); 54 quad[2].set(fRight, fBottom); 55 quad[3].set(fLeft, fBottom); 117 fLeft < right && left < fRight && fTop < bottom && top < fBottom) [all...] |
SkRegion_rects.cpp | 21 SkRegion::RunType fBottom; 49 edges[0].fBottom = r.fBottom; 54 edges[1].fBottom = r.fBottom; 72 SkRegion::RunType fBottom; 127 nextY = SkMin32(nextY, edge->fBottom); 142 r->fBottom = nextY; // update bottom 147 r->fBottom = nextY; 163 *dst++ = curr->fBottom; [all...] |
SkLineClipper.cpp | 65 outer.fRight >= inner.fRight && outer.fBottom >= inner.fBottom; 83 nestedLT(bounds.fBottom, clip.fTop, bounds.height()) || 84 nestedLT(clip.fBottom, bounds.fTop, bounds.height())) { 105 if (tmp[index1].fY > clip.fBottom) { 106 tmp[index1].set(sect_with_horizontal(src, clip.fBottom), clip.fBottom); 168 if (pts[index0].fY >= clip.fBottom) { // we're below the clip 182 if (tmp[index1].fY > clip.fBottom) { 183 tmp[index1].set(sect_with_horizontal(pts, clip.fBottom), clip.fBottom) [all...] |
/external/skia/src/core/ |
SkRect.cpp | 19 if (fLeft >= fRight || fTop >= fBottom) { 25 if (bottom > fBottom) fBottom = bottom; 33 if (fTop > fBottom) { 34 SkTSwap<int32_t>(fTop, fBottom); 44 if (fTop > fBottom) { 45 SkTSwap<SkScalar>(fTop, fBottom); 54 quad[2].set(fRight, fBottom); 55 quad[3].set(fLeft, fBottom); 136 fLeft < right && left < fRight && fTop < bottom && top < fBottom) [all...] |
SkScan.h | 105 xr->fBottom = SkIntToFixed(src.fBottom); 116 xr->fBottom = SkScalarToFixed(src.fBottom); 125 dst->fBottom = SkFixedRound(xr.fBottom); 135 dst->fBottom = SkFixedCeil(xr.fBottom);
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SkBBoxRecord.cpp | 89 SkScalar h = bbox.fBottom - bbox.fTop; 92 bbox.fBottom -= h / 2; 95 bbox.fBottom += metrics.fBottom; 108 bbox.fBottom = metrics.fBottom; 115 SkScalar pad = (metrics.fBottom - metrics.fTop) / 2; 122 bbox.fBottom += y; 167 bbox.fBottom += metrics.fBottom; [all...] |
SkRegion_rects.cpp | 21 SkRegion::RunType fBottom; 49 edges[0].fBottom = r.fBottom; 54 edges[1].fBottom = r.fBottom; 72 SkRegion::RunType fBottom; 127 nextY = SkMin32(nextY, edge->fBottom); 142 r->fBottom = nextY; // update bottom 147 r->fBottom = nextY; 163 *dst++ = curr->fBottom; [all...] |
/external/skia/include/views/animated/ |
SkBorderView.h | 25 SkScalar getBottom() const { return fBottom; } 34 SkScalar fLeft, fRight, fTop, fBottom; //margin on each side
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/external/skia/legacy/include/views/ |
SkBorderView.h | 25 SkScalar getBottom() const { return fBottom; } 34 SkScalar fLeft, fRight, fTop, fBottom; //margin on each side
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/external/skia/src/gpu/ |
GrSoftwarePathRenderer.cpp | 97 devPathBounds.fLeft, devPathBounds.fBottom); 102 devClipBounds.fRight, devPathBounds.fBottom); 105 if (devClipBounds.fBottom > devPathBounds.fBottom) { 106 rect.iset(devClipBounds.fLeft, devPathBounds.fBottom, 107 devClipBounds.fRight, devClipBounds.fBottom);
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
GLExtras.cpp | 54 if (srcRect.fRight <= srcRect.fLeft || srcRect.fBottom <= srcRect.fTop) { 81 r.set(ir.fLeft, ir.fTop, ir.fRight, ir.fBottom); 107 line.fBottom = r.fBottom + borderWidth; 122 r.set(line.fLeft, line.fTop, line.fRight, line.fBottom); 125 startRect.set(line.fLeft, line.fTop, line.fRight, line.fBottom);
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/external/skia/legacy/src/animator/ |
SkBoundable.cpp | 18 fBounds.fBottom = 0; 34 rect->fBottom = SkIntToScalar(fBounds.fBottom);
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SkDrawPoint.cpp | 43 rect->fTop = rect->fBottom = fPoint.fY;
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SkDrawRectangle.cpp | 26 SK_MEMBER_ALIAS(bottom, fRect.fBottom, Float), 59 SkScalarToFloat(fRect.fBottom)); 100 fRect.fBottom = scalar + fRect.fTop; 140 SkScalarToFloat(fRect.fBottom), SkScalarToFloat(rx), SkScalarToFloat(ry));
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/external/skia/src/animator/ |
SkBoundable.cpp | 18 fBounds.fBottom = 0; 34 rect->fBottom = SkIntToScalar(fBounds.fBottom);
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SkDrawPoint.cpp | 43 rect->fTop = rect->fBottom = fPoint.fY;
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SkDrawRectangle.cpp | 26 SK_MEMBER_ALIAS(bottom, fRect.fBottom, Float), 59 SkScalarToFloat(fRect.fBottom)); 100 fRect.fBottom = scalar + fRect.fTop; 140 SkScalarToFloat(fRect.fBottom), SkScalarToFloat(rx), SkScalarToFloat(ry));
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/external/skia/legacy/src/views/ |
SkBorderView.cpp | 18 fBottom(SkIntToScalar(0)) 76 evt.findScalar("bottomMargin", &fBottom); 81 fMargin.set(fLeft, fTop, fRight, fBottom);
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/external/skia/src/svg/ |
SkSVGSVG.cpp | 50 box.fBottom = SkScalarDiv(viewBox[3], height); 52 box.fRight == SK_Scalar1 && box.fBottom == SK_Scalar1) 70 if (box.fBottom != SK_Scalar1) { 72 y.appendScalar(box.fBottom);
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/external/webkit/Source/WebCore/platform/graphics/android/layers/ |
ScrollableLayerAndroid.cpp | 44 out->fBottom = m_scrollLimits.height(); 82 else if (transformedRect.fBottom > m_scrollLimits.fBottom) 83 y = transformedRect.fBottom - std::max(m_scrollLimits.height(), transformedRect.height());
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