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Searched
refs:fMirror
(Results
1 - 10
of
10
) sorted by null
/external/icu4c/layout/
DefaultCharMapper.h
30
le_bool
fMirror
;
43
: fFilterControls(filterControls),
fMirror
(mirror)
LayoutEngine.cpp
60
if (
fMirror
) {
/external/skia/legacy/src/animator/
SkAnimateBase.h
72
unsigned
fMirror
: 1;
SkAnimateBase.cpp
44
fMirror
(0), fReset(0), fResetPending(0), fTargetIsScope(0) {
114
boolResult =
fMirror
;
198
fMirror
= boolValue;
SkAnimateField.cpp
40
if (
fMirror
)
SkAnimateActive.cpp
380
interpolator.setMirror(SkToBool(animate->
fMirror
));
/external/skia/src/animator/
SkAnimateBase.h
72
unsigned
fMirror
: 1;
SkAnimateBase.cpp
44
fMirror
(0), fReset(0), fResetPending(0), fTargetIsScope(0) {
110
boolResult =
fMirror
;
194
fMirror
= boolValue;
SkAnimateField.cpp
40
if (
fMirror
)
SkAnimateActive.cpp
380
interpolator.setMirror(SkToBool(animate->
fMirror
));
Completed in 85 milliseconds