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    Searched refs:fMirror (Results 1 - 10 of 10) sorted by null

  /external/icu4c/layout/
DefaultCharMapper.h 30 le_bool fMirror;
43 : fFilterControls(filterControls), fMirror(mirror)
LayoutEngine.cpp 60 if (fMirror) {
  /external/skia/legacy/src/animator/
SkAnimateBase.h 72 unsigned fMirror : 1;
SkAnimateBase.cpp 44 fMirror(0), fReset(0), fResetPending(0), fTargetIsScope(0) {
114 boolResult = fMirror;
198 fMirror = boolValue;
SkAnimateField.cpp 40 if (fMirror)
SkAnimateActive.cpp 380 interpolator.setMirror(SkToBool(animate->fMirror));
  /external/skia/src/animator/
SkAnimateBase.h 72 unsigned fMirror : 1;
SkAnimateBase.cpp 44 fMirror(0), fReset(0), fResetPending(0), fTargetIsScope(0) {
110 boolResult = fMirror;
194 fMirror = boolValue;
SkAnimateField.cpp 40 if (fMirror)
SkAnimateActive.cpp 380 interpolator.setMirror(SkToBool(animate->fMirror));

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