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    Searched refs:ffEffectPlaying (Results 1 - 2 of 2) sorted by null

  /frameworks/base/services/input/
EventHub.h 343 bool ffEffectPlaying;
EventHub.cpp 165 ffEffectPlaying(false), ffEffectId(-1),
596 device->ffEffectPlaying = true;
604 if (device->ffEffectPlaying) {
605 device->ffEffectPlaying = false;
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