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    Searched refs:gCurrentFBOIndex (Results 1 - 3 of 3) sorted by null

  /packages/apps/Camera/jni/
mosaic_renderer_jni.cpp 91 int gCurrentFBOIndex = 0;
629 // gBuffer[1-gCurrentFBOIndex] --> gWarper1 --> gBuffer[gCurrentFBOIndex]
630 gWarper1.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
636 gWarper1.SetInputTextureName(gBuffer[1 - gCurrentFBOIndex].GetTextureName());
639 // gBufferInput[HR] --> gWarper2 --> gBuffer[gCurrentFBOIndex]
640 gWarper2.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
645 gPreviewImageHeight[HR], gBuffer[gCurrentFBOIndex].GetWidth(),
646 gBuffer[gCurrentFBOIndex].GetHeight());
651 // gBuffer[gCurrentFBOIndex] --> gPreview --> Scree
    [all...]
  /packages/apps/Gallery2/jni_mosaic/
mosaic_renderer_jni.cpp 91 int gCurrentFBOIndex = 0;
629 // gBuffer[1-gCurrentFBOIndex] --> gWarper1 --> gBuffer[gCurrentFBOIndex]
630 gWarper1.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
636 gWarper1.SetInputTextureName(gBuffer[1 - gCurrentFBOIndex].GetTextureName());
639 // gBufferInput[HR] --> gWarper2 --> gBuffer[gCurrentFBOIndex]
640 gWarper2.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
645 gPreviewImageHeight[HR], gBuffer[gCurrentFBOIndex].GetWidth(),
646 gBuffer[gCurrentFBOIndex].GetHeight());
651 // gBuffer[gCurrentFBOIndex] --> gPreview --> Scree
    [all...]
  /packages/apps/LegacyCamera/jni/
mosaic_renderer_jni.cpp 91 int gCurrentFBOIndex = 0;
596 // gBuffer[1-gCurrentFBOIndex] --> gWarper1 --> gBuffer[gCurrentFBOIndex]
597 gWarper1.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
601 gWarper1.SetInputTextureName(gBuffer[1 - gCurrentFBOIndex].GetTextureName());
604 // gBufferInput[HR] --> gWarper2 --> gBuffer[gCurrentFBOIndex]
605 gWarper2.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
608 gPreviewImageHeight[HR], gBuffer[gCurrentFBOIndex].GetWidth(),
609 gBuffer[gCurrentFBOIndex].GetHeight());
621 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName())
    [all...]

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