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  /external/webkit/Source/WebCore/rendering/mathml/
RenderMathMLSquareRoot.cpp 51 const float gRadicalTopLeftPointXPos = 0.2f;
114 FloatPoint topLeft(tx + frontWidth * gRadicalTopLeftPointXPos , ty + gRadicalTopLeftPointYPos * maxHeight);
RenderMathMLRoot.cpp 52 const float gRadicalTopLeftPointXPos = 0.8f;
148 FloatPoint topLeft(start - gRadicalTopLeftPointXPos * frontWidth , ty + gRadicalTopLeftPointYPos * maxHeight);

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