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    Searched refs:gWarper1 (Results 1 - 3 of 3) sorted by null

  /packages/apps/Camera/jni/
mosaic_renderer_jni.cpp 81 WarpRenderer gWarper1;
84 // Off-screen FBOs (flip-flop) to store the result of gWarper1 & gWarper2
90 // Index of the gBuffer FBO gWarper1 is going to write into
518 gWarper1.InitializeGLProgram();
629 // gBuffer[1-gCurrentFBOIndex] --> gWarper1 --> gBuffer[gCurrentFBOIndex]
630 gWarper1.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
632 // Clear the destination buffer of gWarper1.
633 gWarper1.Clear(0.0, 0.0, 0.0, 1.0);
634 gWarper1.SetViewportMatrix(1, 1, 1, 1);
635 gWarper1.SetScalingMatrix(1.0f, 1.0f)
    [all...]
  /packages/apps/Gallery2/jni_mosaic/
mosaic_renderer_jni.cpp 81 WarpRenderer gWarper1;
84 // Off-screen FBOs (flip-flop) to store the result of gWarper1 & gWarper2
90 // Index of the gBuffer FBO gWarper1 is going to write into
518 gWarper1.InitializeGLProgram();
629 // gBuffer[1-gCurrentFBOIndex] --> gWarper1 --> gBuffer[gCurrentFBOIndex]
630 gWarper1.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
632 // Clear the destination buffer of gWarper1.
633 gWarper1.Clear(0.0, 0.0, 0.0, 1.0);
634 gWarper1.SetViewportMatrix(1, 1, 1, 1);
635 gWarper1.SetScalingMatrix(1.0f, 1.0f)
    [all...]
  /packages/apps/LegacyCamera/jni/
mosaic_renderer_jni.cpp 81 WarpRenderer gWarper1;
84 // Off-screen FBOs (flip-flop) to store the result of gWarper1 & gWarper2
90 // Index of the gBuffer FBO gWarper1 is going to write into
486 gWarper1.InitializeGLProgram();
596 // gBuffer[1-gCurrentFBOIndex] --> gWarper1 --> gBuffer[gCurrentFBOIndex]
597 gWarper1.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
598 gWarper1.Clear(0.0, 0.0, 0.0, 1.0);
599 gWarper1.SetViewportMatrix(1, 1, 1, 1);
600 gWarper1.SetScalingMatrix(1.0f, 1.0f);
601 gWarper1.SetInputTextureName(gBuffer[1 - gCurrentFBOIndex].GetTextureName())
    [all...]

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