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Searched
refs:gWarper1
(Results
1 - 3
of
3
) sorted by null
/packages/apps/Camera/jni/
mosaic_renderer_jni.cpp
81
WarpRenderer
gWarper1
;
84
// Off-screen FBOs (flip-flop) to store the result of
gWarper1
& gWarper2
90
// Index of the gBuffer FBO
gWarper1
is going to write into
518
gWarper1
.InitializeGLProgram();
629
// gBuffer[1-gCurrentFBOIndex] -->
gWarper1
--> gBuffer[gCurrentFBOIndex]
630
gWarper1
.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
632
// Clear the destination buffer of
gWarper1
.
633
gWarper1
.Clear(0.0, 0.0, 0.0, 1.0);
634
gWarper1
.SetViewportMatrix(1, 1, 1, 1);
635
gWarper1
.SetScalingMatrix(1.0f, 1.0f)
[
all
...]
/packages/apps/Gallery2/jni_mosaic/
mosaic_renderer_jni.cpp
81
WarpRenderer
gWarper1
;
84
// Off-screen FBOs (flip-flop) to store the result of
gWarper1
& gWarper2
90
// Index of the gBuffer FBO
gWarper1
is going to write into
518
gWarper1
.InitializeGLProgram();
629
// gBuffer[1-gCurrentFBOIndex] -->
gWarper1
--> gBuffer[gCurrentFBOIndex]
630
gWarper1
.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
632
// Clear the destination buffer of
gWarper1
.
633
gWarper1
.Clear(0.0, 0.0, 0.0, 1.0);
634
gWarper1
.SetViewportMatrix(1, 1, 1, 1);
635
gWarper1
.SetScalingMatrix(1.0f, 1.0f)
[
all
...]
/packages/apps/LegacyCamera/jni/
mosaic_renderer_jni.cpp
81
WarpRenderer
gWarper1
;
84
// Off-screen FBOs (flip-flop) to store the result of
gWarper1
& gWarper2
90
// Index of the gBuffer FBO
gWarper1
is going to write into
486
gWarper1
.InitializeGLProgram();
596
// gBuffer[1-gCurrentFBOIndex] -->
gWarper1
--> gBuffer[gCurrentFBOIndex]
597
gWarper1
.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
598
gWarper1
.Clear(0.0, 0.0, 0.0, 1.0);
599
gWarper1
.SetViewportMatrix(1, 1, 1, 1);
600
gWarper1
.SetScalingMatrix(1.0f, 1.0f);
601
gWarper1
.SetInputTextureName(gBuffer[1 - gCurrentFBOIndex].GetTextureName())
[
all
...]
Completed in 264 milliseconds