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    Searched refs:gWarper2 (Results 1 - 3 of 3) sorted by null

  /packages/apps/LegacyCamera/jni/
mosaic_renderer_jni.cpp 83 WarpRenderer gWarper2;
84 // Off-screen FBOs (flip-flop) to store the result of gWarper1 & gWarper2
280 // pasted in by gWarper2 after translating it by g_dTranslationToFBOCenter.
487 gWarper2.InitializeGLProgram();
604 // gBufferInput[HR] --> gWarper2 --> gBuffer[gCurrentFBOIndex]
605 gWarper2.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
606 gWarper2.Clear(0.0, 0.0, 0.0, 1.0);
607 gWarper2.SetViewportMatrix(gPreviewImageWidth[HR],
610 gWarper2.SetScalingMatrix(1.0f, 1.0f);
611 gWarper2.SetInputTextureName(gBufferInput[HR].GetTextureName())
    [all...]
  /packages/apps/Camera/jni/
mosaic_renderer_jni.cpp 83 WarpRenderer gWarper2;
84 // Off-screen FBOs (flip-flop) to store the result of gWarper1 & gWarper2
303 // pasted in by gWarper2 after translating it by g_dTranslationToFBOCenter.
519 gWarper2.InitializeGLProgram();
639 // gBufferInput[HR] --> gWarper2 --> gBuffer[gCurrentFBOIndex]
640 gWarper2.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
644 gWarper2.SetViewportMatrix(gPreviewImageWidth[HR],
647 gWarper2.SetScalingMatrix(1.0f, 1.0f);
648 gWarper2.SetInputTextureName(gBufferInput[HR].GetTextureName());
649 gWarper2.SetInputTextureType(GL_TEXTURE_2D)
    [all...]
  /packages/apps/Gallery2/jni_mosaic/
mosaic_renderer_jni.cpp 83 WarpRenderer gWarper2;
84 // Off-screen FBOs (flip-flop) to store the result of gWarper1 & gWarper2
303 // pasted in by gWarper2 after translating it by g_dTranslationToFBOCenter.
519 gWarper2.InitializeGLProgram();
639 // gBufferInput[HR] --> gWarper2 --> gBuffer[gCurrentFBOIndex]
640 gWarper2.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
644 gWarper2.SetViewportMatrix(gPreviewImageWidth[HR],
647 gWarper2.SetScalingMatrix(1.0f, 1.0f);
648 gWarper2.SetInputTextureName(gBufferInput[HR].GetTextureName());
649 gWarper2.SetInputTextureType(GL_TEXTURE_2D)
    [all...]

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