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Searched
refs:gameTime
(Results
1 - 12
of
12
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
GameObject.java
122
final float
gameTime
= time.getGameTime();
123
final boolean touching =
gameTime
> 0.1f &&
130
final float
gameTime
= time.getGameTime();
131
final boolean touching =
gameTime
> 0.1f &&
138
final float
gameTime
= time.getGameTime();
139
final boolean touching =
gameTime
> 0.1f &&
146
final float
gameTime
= time.getGameTime();
147
final boolean touching =
gameTime
> 0.1f &&
LauncherComponent.java
64
final float
gameTime
= time.getGameTime();
73
if (
gameTime
> mLaunchTime) {
83
} else if (
gameTime
> mLaunchTime + mPostLaunchDelay) {
98
final float
gameTime
= time.getGameTime();
100
mLaunchTime =
gameTime
+ mLaunchDelay;
PlayerComponent.java
218
final float
gameTime
= time.getGameTime();
234
if (mInvincibleEndTime <
gameTime
) {
236
mInvincibleEndTime =
gameTime
+ mDifficultyConstants.getGlowDuration();
242
mInvincibleEndTime =
gameTime
+ mDifficultyConstants.getGlowDuration();
254
gotoWin(
gameTime
);
258
if (mInvincibleEndTime > 0.0f && (mInvincibleEndTime <
gameTime
|| mState == State.DEAD)) {
270
gotoDead(
gameTime
);
274
gotoDead(
gameTime
);
278
gotoHitReact(parentObject,
gameTime
);
286
gotoDead(
gameTime
);
[
all
...]
AnimationComponent.java
127
final float
gameTime
= time.getGameTime();
147
mLastRocketsOnTime =
gameTime
;
149
if (
gameTime
- mLastRocketsOnTime < MIN_ROCKET_TIME
229
final float pressedTime =
gameTime
- attackButton.getLastPressedTime();
261
if (touchingGround &&
gameTime
> mLandThumpDelay) {
266
mLandThumpDelay =
gameTime
+ LAND_THUMP_DELAY;
328
if (
gameTime
> mLastFlickerTime + FLICKER_INTERVAL) {
329
mLastFlickerTime =
gameTime
;
LaunchProjectileComponent.java
91
final float
gameTime
= time.getGameTime();
100
mSetStartedTime =
gameTime
;
105
if (
gameTime
- mSetStartedTime >= setDelay &&
108
final float timeSinceLastShot =
gameTime
- mLastProjectileTime;
113
mLastProjectileTime =
gameTime
;
HitReactionComponent.java
151
final float
gameTime
= time.getGameTime();
155
if (mLastGameEventTime < 0.0f ||
gameTime
> mLastGameEventTime + EVENT_SEND_DELAY) {
164
mLastGameEventTime =
gameTime
;
236
mLastHitTime =
gameTime
;
250
final float
gameTime
= time.getGameTime();
260
if (
gameTime
- mLastHitTime > timeDelta) {
InputGameInterface.java
86
final float
gameTime
= sSystemRegistry.timeSystem.getGameTime();
106
mDirectionalPad.press(
gameTime
, magnitude, 0.0f);
131
if (
gameTime
- trackball.getLastPressedTime() < ROLL_TIMEOUT) {
135
if (
gameTime
- mLastRollTime <= delay) {
145
mDirectionalPad.press(
gameTime
, newX, newY);
146
mLastRollTime =
gameTime
;
InputSystem.java
88
final float
gameTime
= time.getGameTime();
89
mKeyboard.press(
gameTime
, keycode);
InputTouchScreen.java
107
public boolean getTriggered(float
gameTime
) {
110
triggered = mTouchPoints[x].getTriggered(
gameTime
);
DoorAnimationComponent.java
142
final float
gameTime
= time.getGameTime();
143
final float delta =
gameTime
- lastPressedTime;
PatrolComponent.java
203
final float
gameTime
= time.getGameTime();
217
boolean timeToAttack = (
gameTime
- mLastAttackTime) > mAttackDelay;
240
mLastAttackTime =
gameTime
;
247
if (
gameTime
- mLastAttackTime > mAttackDuration) {
GhostComponent.java
112
final float
gameTime
= time.getGameTime();
114
if (jumpButton.getTriggered(
gameTime
)
125
if (attackButton.getTriggered(
gameTime
)) {
Completed in 145 milliseconds