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Searched
refs:getStateLocked
(Results
1 - 4
of
4
) sorted by null
/frameworks/base/services/input/
SpriteController.h
226
inline const SpriteState&
getStateLocked
() const {
SpriteController.cpp
124
updates.push(SpriteUpdate(sprite, sprite->
getStateLocked
()));
InputReader.h
487
int32_t
getStateLocked
(int32_t deviceId, uint32_t sourceMask, int32_t code,
[
all
...]
InputReader.cpp
583
return
getStateLocked
(deviceId, sourceMask, keyCode, &InputDevice::getKeyCodeState);
590
return
getStateLocked
(deviceId, sourceMask, scanCode, &InputDevice::getScanCodeState);
596
return
getStateLocked
(deviceId, sourceMask, switchCode, &InputDevice::getSwitchState);
599
int32_t InputReader::
getStateLocked
(int32_t deviceId, uint32_t sourceMask, int32_t code,
[
all
...]
Completed in 48 milliseconds