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    Searched refs:getStateLocked (Results 1 - 4 of 4) sorted by null

  /frameworks/base/services/input/
SpriteController.h 226 inline const SpriteState& getStateLocked() const {
SpriteController.cpp 124 updates.push(SpriteUpdate(sprite, sprite->getStateLocked()));
InputReader.h 487 int32_t getStateLocked(int32_t deviceId, uint32_t sourceMask, int32_t code,
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InputReader.cpp 583 return getStateLocked(deviceId, sourceMask, keyCode, &InputDevice::getKeyCodeState);
590 return getStateLocked(deviceId, sourceMask, scanCode, &InputDevice::getScanCodeState);
596 return getStateLocked(deviceId, sourceMask, switchCode, &InputDevice::getSwitchState);
599 int32_t InputReader::getStateLocked(int32_t deviceId, uint32_t sourceMask, int32_t code,
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