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    Searched refs:getUniformLocation (Results 1 - 20 of 20) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/gpu/
BicubicShader.cpp 43 , m_matrixLocation(context->getUniformLocation(program, "matrix"))
44 , m_texMatrixLocation(context->getUniformLocation(program, "texMatrix"))
45 , m_coefficientsLocation(context->getUniformLocation(program, "coefficients"))
46 , m_imageIncrementLocation(context->getUniformLocation(program, "imageIncrement"))
47 , m_imageLocation(context->getUniformLocation(program, "image"))
48 , m_alphaLocation(context->getUniformLocation(program, "alpha"))
ConvolutionShader.cpp 45 , m_matrixLocation(context->getUniformLocation(program, "matrix"))
46 , m_texMatrixLocation(context->getUniformLocation(program, "texMatrix"))
47 , m_kernelLocation(context->getUniformLocation(program, "kernel"))
48 , m_imageLocation(context->getUniformLocation(program, "image"))
49 , m_imageIncrementLocation(context->getUniformLocation(program, "imageIncrement"))
TexShader.cpp 44 m_matrixLocation = context->getUniformLocation(program, "matrix");
45 m_texMatrixLocation = context->getUniformLocation(program, "texMatrix");
46 m_alphaLocation = context->getUniformLocation(program, "globalAlpha");
48 m_samplerLocation = context->getUniformLocation(program, "sampler");
SolidFillShader.cpp 45 m_matrixLocation = context->getUniformLocation(program, "matrix");
46 m_colorLocation = context->getUniformLocation(program, "color");
LoopBlinnShader.cpp 37 m_worldViewProjectionLocation = context->getUniformLocation(program, "worldViewProjection");
LoopBlinnSolidFillShader.cpp 51 m_colorLocation = context->getUniformLocation(program, "color");
  /external/webkit/Source/WebCore/platform/graphics/chromium/
ShaderChromium.cpp 47 m_matrixLocation = context->getUniformLocation(program, "matrix");
75 m_matrixLocation = context->getUniformLocation(program, "matrix");
76 m_yWidthScaleFactorLocation = context->getUniformLocation(program, "y_widthScaleFactor");
77 m_uvWidthScaleFactorLocation = context->getUniformLocation(program, "uv_widthScaleFactor");
108 m_matrixLocation = context->getUniformLocation(program, "matrix");
132 m_matrixLocation = context->getUniformLocation(program, "matrix");
133 m_texTransformLocation = context->getUniformLocation(program, "texTransform");
161 m_samplerLocation = context->getUniformLocation(program, "s_texture");
162 m_alphaLocation = context->getUniformLocation(program, "alpha");
221 m_samplerLocation = context->getUniformLocation(program, "s_texture")
    [all...]
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Program.h 81 GLint getUniformLocation(const char *name, bool decorated);
Program.cpp 242 GLint Program::getUniformLocation(const char *name, bool decorated)
    [all...]
libGLESv2.cpp     [all...]
  /external/webkit/Source/WebCore/platform/graphics/opengl/
TextureMapperGL.cpp 125 GLint getUniformLocation(ShaderProgramIndex prog, ShaderVariableIndex var, const char* name)
260 if (TextureMapperGLData::shaderInfo.getUniformLocation(TextureMapperGLData::shaderInfo.prog##Program, TextureMapperGLData::shaderInfo.var##Variable, #var) < 0) \
GraphicsContext3DOpenGL.cpp     [all...]
  /external/webkit/Source/WebKit/chromium/src/
GraphicsContext3DChromium.cpp 572 GC3Dint GraphicsContext3DInternal::getUniformLocation(Platform3DObject program, const String& name)
574 return m_impl->getUniformLocation(program, name.utf8().data());
    [all...]
GraphicsContext3DInternal.h 159 GC3Dint getUniformLocation(Platform3DObject, const String& name);
  /external/webkit/Source/WebCore/platform/graphics/qt/
GraphicsContext3DQt.cpp 212 glGetUniformLocationType getUniformLocation;
376 getUniformLocation = GET_PROC_ADDRESS(glGetUniformLocation);
    [all...]
  /external/webkit/Source/WebKit/chromium/public/
WebGraphicsContext3D.h 251 virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name) = 0;
  /external/webkit/Source/WebCore/html/canvas/
WebGLRenderingContext.h 164 PassRefPtr<WebGLUniformLocation> getUniformLocation(WebGLProgram*, const String&, ExceptionCode&);
WebGLRenderingContext.idl     [all...]
WebGLRenderingContext.cpp     [all...]
  /external/webkit/Source/WebCore/platform/graphics/
GraphicsContext3D.h 688 GC3Dint getUniformLocation(Platform3DObject, const String& name);
    [all...]

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