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    Searched refs:glBegin (Results 1 - 25 of 42) sorted by null

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  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
dolphin.c 340 glBegin(GL_POLYGON);
345 glBegin(GL_POLYGON);
350 glBegin(GL_POLYGON);
355 glBegin(GL_POLYGON);
360 glBegin(GL_POLYGON);
366 glBegin(GL_POLYGON);
371 glBegin(GL_POLYGON);
376 glBegin(GL_POLYGON);
381 glBegin(GL_POLYGON);
386 glBegin(GL_POLYGON)
    [all...]
whale.c 321 glBegin(GL_POLYGON);
329 glBegin(GL_POLYGON);
337 glBegin(GL_POLYGON);
345 glBegin(GL_POLYGON);
353 glBegin(GL_POLYGON);
361 glBegin(GL_POLYGON);
369 glBegin(GL_POLYGON);
377 glBegin(GL_POLYGON);
385 glBegin(GL_POLYGON);
393 glBegin(GL_POLYGON)
    [all...]
shark.c 220 glBegin(GL_POLYGON);
230 glBegin(GL_POLYGON);
240 glBegin(GL_POLYGON);
248 glBegin(GL_POLYGON);
256 glBegin(GL_POLYGON);
264 glBegin(GL_POLYGON);
272 glBegin(GL_POLYGON);
280 glBegin(GL_POLYGON);
288 glBegin(GL_POLYGON);
296 glBegin(GL_POLYGON)
    [all...]
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
dolphin.c 340 glBegin(GL_POLYGON);
345 glBegin(GL_POLYGON);
350 glBegin(GL_POLYGON);
355 glBegin(GL_POLYGON);
360 glBegin(GL_POLYGON);
366 glBegin(GL_POLYGON);
371 glBegin(GL_POLYGON);
376 glBegin(GL_POLYGON);
381 glBegin(GL_POLYGON);
386 glBegin(GL_POLYGON)
    [all...]
whale.c 321 glBegin(GL_POLYGON);
329 glBegin(GL_POLYGON);
337 glBegin(GL_POLYGON);
345 glBegin(GL_POLYGON);
353 glBegin(GL_POLYGON);
361 glBegin(GL_POLYGON);
369 glBegin(GL_POLYGON);
377 glBegin(GL_POLYGON);
385 glBegin(GL_POLYGON);
393 glBegin(GL_POLYGON)
    [all...]
shark.c 220 glBegin(GL_POLYGON);
230 glBegin(GL_POLYGON);
240 glBegin(GL_POLYGON);
248 glBegin(GL_POLYGON);
256 glBegin(GL_POLYGON);
264 glBegin(GL_POLYGON);
272 glBegin(GL_POLYGON);
280 glBegin(GL_POLYGON);
288 glBegin(GL_POLYGON);
296 glBegin(GL_POLYGON)
    [all...]
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
dolphin.c 340 glBegin(GL_POLYGON);
345 glBegin(GL_POLYGON);
350 glBegin(GL_POLYGON);
355 glBegin(GL_POLYGON);
360 glBegin(GL_POLYGON);
366 glBegin(GL_POLYGON);
371 glBegin(GL_POLYGON);
376 glBegin(GL_POLYGON);
381 glBegin(GL_POLYGON);
386 glBegin(GL_POLYGON)
    [all...]
whale.c 321 glBegin(GL_POLYGON);
329 glBegin(GL_POLYGON);
337 glBegin(GL_POLYGON);
345 glBegin(GL_POLYGON);
353 glBegin(GL_POLYGON);
361 glBegin(GL_POLYGON);
369 glBegin(GL_POLYGON);
377 glBegin(GL_POLYGON);
385 glBegin(GL_POLYGON);
393 glBegin(GL_POLYGON)
    [all...]
shark.c 220 glBegin(GL_POLYGON);
230 glBegin(GL_POLYGON);
240 glBegin(GL_POLYGON);
248 glBegin(GL_POLYGON);
256 glBegin(GL_POLYGON);
264 glBegin(GL_POLYGON);
272 glBegin(GL_POLYGON);
280 glBegin(GL_POLYGON);
288 glBegin(GL_POLYGON);
296 glBegin(GL_POLYGON)
    [all...]
  /external/qemu/distrib/sdl-1.2.15/test/
testdyngl.c 54 void(APIENTRY*glBegin)(GLenum);
76 f->glBegin=get_funcaddr("glBegin");
179 f.glBegin(GL_POINTS);
testgl.c 290 glBegin(GL_TRIANGLE_STRIP);
364 glBegin(GL_TRIANGLE_STRIP);
620 glBegin( GL_QUADS );
  /external/quake/quake/src/QW/client/
gl_test.c 131 glBegin (GL_LINES);
149 glBegin (GL_QUADS);
160 glBegin (GL_TRIANGLES);
gl_ngraph.c 135 glBegin (GL_QUADS);
gl_rsurf.c 334 glBegin (GL_POLYGON);
345 glBegin (GL_POLYGON);
459 glBegin(GL_POLYGON);
474 glBegin (GL_POLYGON);
485 glBegin (GL_POLYGON);
561 glBegin (GL_TRIANGLE_FAN);
610 glBegin (GL_TRIANGLE_FAN);
637 glBegin (GL_TRIANGLE_FAN);
666 glBegin (GL_POLYGON);
754 glBegin (GL_POLYGON)
    [all...]
gl_draw.c 522 glBegin (GL_QUADS);
583 glBegin (GL_QUADS);
633 glBegin (GL_QUADS);
667 glBegin (GL_QUADS);
707 glBegin (GL_QUADS);
779 glBegin (GL_QUADS);
842 glBegin (GL_QUADS);
873 glBegin (GL_QUADS);
902 glBegin (GL_QUADS);
    [all...]
gl_rmain.c 235 glBegin (GL_QUADS);
363 glBegin (GL_TRIANGLE_FAN);
366 glBegin (GL_TRIANGLE_STRIP);
427 glBegin (GL_TRIANGLE_FAN);
430 glBegin (GL_TRIANGLE_STRIP);
803 glBegin (GL_QUADS);
gl_warp.c 206 glBegin (GL_POLYGON);
248 glBegin (GL_POLYGON);
730 glBegin (GL_POLYGON);
1013 glBegin (GL_QUADS);
  /external/quake/quake/src/WinQuake/
gl_test.cpp 131 glBegin (GL_LINES);
149 glBegin (GL_QUADS);
160 glBegin (GL_TRIANGLES);
gl_rsurf.cpp 331 glBegin (GL_POLYGON);
342 glBegin (GL_POLYGON);
469 glBegin(GL_POLYGON);
490 glBegin (GL_POLYGON);
506 glBegin (GL_POLYGON);
603 glBegin (GL_TRIANGLE_FAN);
669 glBegin (GL_TRIANGLE_FAN);
713 glBegin (GL_TRIANGLE_FAN);
744 glBegin (GL_POLYGON);
824 glBegin (GL_POLYGON)
    [all...]
gl_rmain.cpp 262 glBegin (GL_QUADS);
404 glBegin (GL_TRIANGLE_FAN);
407 glBegin (GL_TRIANGLE_STRIP);
516 glBegin (GL_TRIANGLE_FAN);
519 glBegin (GL_TRIANGLE_STRIP);
901 glBegin (GL_QUADS);
    [all...]
gl_warp.cpp 227 glBegin (GL_POLYGON);
293 glBegin (GL_POLYGON);
779 glBegin (GL_POLYGON);
1059 glBegin (GL_QUADS);
gl_draw.cpp 868 glBegin (GL_QUADS);
933 glBegin (GL_QUADS);
972 glBegin (GL_QUADS);
1048 glBegin (GL_QUADS);
1102 glBegin (GL_QUADS);
1133 glBegin (GL_QUADS);
1161 glBegin (GL_QUADS);
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/mac/
WebGLLayer.mm 89 glBegin(GL_TRIANGLE_FAN);
  /external/eigen/demos/opengl/
gpuhelper.cpp 110 glBegin(GL_QUADS);
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLDispatch.cpp 59 LOAD_GL_FUNC(glBegin);

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