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    Searched refs:glFormat (Results 1 - 5 of 5) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/gpu/
Texture.cpp 64 static void convertFormat(GraphicsContext3D* context, Texture::Format format, unsigned int* glFormat, unsigned int* glType, bool* swizzle)
69 *glFormat = GraphicsContext3D::RGBA;
74 *glFormat = Extensions3D::BGRA_EXT;
77 *glFormat = GraphicsContext3D::RGBA;
109 unsigned int glFormat = 0;
112 convertFormat(context, format, &glFormat, &glType, &swizzle);
114 context->texImage2DResourceSafe(GraphicsContext3D::TEXTURE_2D, 0, glFormat,
117 0, glFormat, glType);
158 unsigned int glFormat = 0;
161 convertFormat(m_context, m_format, &glFormat, &glType, &swizzle)
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  /device/generic/goldfish/opengl/system/OpenglSystemCommon/
gralloc_cb.h 42 glFormat(p_glFormat),
95 int glFormat; // OpenGL format enum used for host h/w color buffer
  /device/generic/goldfish/opengl/system/gralloc/
gralloc.cpp 199 GLenum glFormat = 0;
209 glFormat = GL_RGBA;
214 glFormat = GL_RGB;
219 glFormat = GL_RGB;
224 glFormat = GL_RGB5_A1_OES;
229 glFormat = GL_RGBA4_OES;
240 glFormat = GL_LUMINANCE;
250 glFormat = GL_LUMINANCE;
312 glFormat, glType);
338 cb->hostHandle = rcEnc->rcCreateColorBuffer(rcEnc, w, h, glFormat);
    [all...]
  /frameworks/rs/driver/
rsdAllocation.h 66 GLenum glFormat;
73 int glFormat;
rsdAllocation.cpp 117 RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr);
145 RSD_CALL_GL(glTexImage2D, t, lod, drv->glFormat,
148 0, drv->glFormat, drv->glType, p);
153 drv->glFormat, drv->glType, p);
176 if (!drv->glType || !drv->glFormat) {
207 if (!drv->glFormat) {
221 RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat,
439 drv->glFormat = rsdKindToGLFormat(alloc->mHal.state.type->getElement()->getComponent().getKind());
442 drv->glFormat = 0;
567 drv->glFormat, drv->glType, alloc->mHal.drvState.lod[0].mallocPtr)
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