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    Searched refs:glGetActiveUniform_client_proc_t (Results 1 - 3 of 3) sorted by null

  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_client_context.h 66 glGetActiveUniform_client_proc_t glGetActiveUniform;
275 virtual glGetActiveUniform_client_proc_t set_glGetActiveUniform(glGetActiveUniform_client_proc_t f) { glGetActiveUniform_client_proc_t retval = glGetActiveUniform; glGetActiveUniform = f; return retval;}
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gl2_client_context.cpp 70 ptr = getProc("glGetActiveUniform", userData); set_glGetActiveUniform((glGetActiveUniform_client_proc_t)ptr);
gl2_client_proc.h 67 typedef void (gl2_APIENTRY *glGetActiveUniform_client_proc_t) (void * ctx, GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*);

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