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    Searched refs:glGetShaderPrecisionFormat (Results 1 - 25 of 47) sorted by null

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  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_ftable.h 80 {"glGetShaderPrecisionFormat", (void*)glGetShaderPrecisionFormat},
gl2_client_context.h 80 glGetShaderPrecisionFormat_client_proc_t glGetShaderPrecisionFormat;
289 virtual glGetShaderPrecisionFormat_client_proc_t set_glGetShaderPrecisionFormat(glGetShaderPrecisionFormat_client_proc_t f) { glGetShaderPrecisionFormat_client_proc_t retval = glGetShaderPrecisionFormat; glGetShaderPrecisionFormat = f; return retval;}
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gl2_entry.cpp 78 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
648 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
651 ctx->glGetShaderPrecisionFormat(ctx, shadertype, precisiontype, range, precision);
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  /frameworks/native/opengl/tools/glgen/specs/gles11/
checks.spec 66 glGetShaderPrecisionFormat check range 1 check precision 1
GLES20.spec 71 void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
  /frameworks/base/opengl/java/android/opengl/
GLES20.java     [all...]
  /frameworks/native/opengl/libs/GLES_trace/
gltrace.proto 213 glGetShaderPrecisionFormat = 187;
  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
GLDispatch.cpp 288 void (GL_APIENTRY *GLDispatch::glGetShaderPrecisionFormat)(GLenum,GLenum,GLint*,GLint*) = NULL;
526 LOAD_GLEXT_FUNC(glGetShaderPrecisionFormat);
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /frameworks/native/opengl/include/GLES2/
gl2.h 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/4/platforms/android-8/arch-x86/usr/include/GLES2/
gl2.h 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/5/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/6/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/6/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/7/platforms/android-14/arch-arm/usr/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/7/platforms/android-14/arch-x86/usr/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/7/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/7/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/7/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/7/platforms/android-8/arch-x86/usr/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/7/platforms/android-9/arch-arm/usr/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);

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