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    Searched refs:glGetShaderPrecisionFormat_client_proc_t (Results 1 - 3 of 3) sorted by null

  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_client_context.h 80 glGetShaderPrecisionFormat_client_proc_t glGetShaderPrecisionFormat;
289 virtual glGetShaderPrecisionFormat_client_proc_t set_glGetShaderPrecisionFormat(glGetShaderPrecisionFormat_client_proc_t f) { glGetShaderPrecisionFormat_client_proc_t retval = glGetShaderPrecisionFormat; glGetShaderPrecisionFormat = f; return retval;}
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gl2_client_context.cpp 84 ptr = getProc("glGetShaderPrecisionFormat", userData); set_glGetShaderPrecisionFormat((glGetShaderPrecisionFormat_client_proc_t)ptr);
gl2_client_proc.h 81 typedef void (gl2_APIENTRY *glGetShaderPrecisionFormat_client_proc_t) (void * ctx, GLenum, GLenum, GLint*, GLint*);

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