HomeSort by relevance Sort by last modified time
    Searched refs:glMatrixMode (Results 1 - 25 of 139) sorted by null

1 2 3 4 5 6

  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixGrabber.java 57 gl2.glMatrixMode(mode);
LabelMaker.java 319 gl.glMatrixMode(GL10.GL_PROJECTION);
323 gl.glMatrixMode(GL10.GL_MODELVIEW);
357 gl.glMatrixMode(GL10.GL_PROJECTION);
359 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /external/qemu/distrib/sdl-1.2.15/test/
testdyngl.c 65 void(APIENTRY*glMatrixMode)(GLenum);
87 f->glMatrixMode=get_funcaddr("glMatrixMode");
148 f.glMatrixMode(GL_PROJECTION);
152 f.glMatrixMode(GL_MODELVIEW);
testgl.c 136 glMatrixMode(GL_PROJECTION);
142 glMatrixMode(GL_MODELVIEW);
151 glMatrixMode(GL_MODELVIEW);
154 glMatrixMode(GL_PROJECTION);
594 glMatrixMode( GL_PROJECTION );
599 glMatrixMode( GL_MODELVIEW );
716 glMatrixMode(GL_MODELVIEW);
  /external/replicaisland/src/com/replica/replicaisland/
DrawableBitmap.java 77 gl.glMatrixMode(GL10.GL_PROJECTION);
81 gl.glMatrixMode(GL10.GL_MODELVIEW);
155 gl.glMatrixMode(GL10.GL_PROJECTION);
157 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeRenderer.java 47 gl.glMatrixMode(GL10.GL_MODELVIEW);
76 gl.glMatrixMode(GL10.GL_PROJECTION);
TouchRotateActivity.java 124 gl.glMatrixMode(GL10.GL_MODELVIEW);
146 gl.glMatrixMode(GL10.GL_PROJECTION);
FrameBufferObjectActivity.java 101 gl.glMatrixMode(GL10.GL_PROJECTION);
112 gl.glMatrixMode(GL10.GL_MODELVIEW);
139 gl.glMatrixMode(GL10.GL_PROJECTION);
148 gl.glMatrixMode(GL10.GL_MODELVIEW);
StaticTriangleRenderer.java 144 glMatrixMode(GL_MODELVIEW);
177 glMatrixMode(GL_PROJECTION);
TriangleRenderer.java 131 gl.glMatrixMode(GL10.GL_MODELVIEW);
164 gl.glMatrixMode(GL10.GL_PROJECTION);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java 59 gl.glMatrixMode(GL10.GL_MODELVIEW);
86 gl.glMatrixMode(GL10.GL_PROJECTION);
  /frameworks/native/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 76 gl.glMatrixMode(GL10.GL_MODELVIEW);
101 gl.glMatrixMode(GL10.GL_PROJECTION);
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
atlantis.c 186 glMatrixMode(GL_PROJECTION);
189 glMatrixMode(GL_MODELVIEW);
318 glMatrixMode (GL_PROJECTION);
350 glMatrixMode(GL_MODELVIEW);
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
atlantis.c 186 glMatrixMode(GL_PROJECTION);
189 glMatrixMode(GL_MODELVIEW);
318 glMatrixMode (GL_PROJECTION);
350 glMatrixMode(GL_MODELVIEW);
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
atlantis.c 186 glMatrixMode(GL_PROJECTION);
189 glMatrixMode(GL_MODELVIEW);
318 glMatrixMode (GL_PROJECTION);
350 glMatrixMode(GL_MODELVIEW);
  /external/webkit/Source/WebCore/platform/graphics/mac/
WebGLLayer.mm 80 glMatrixMode(GL_PROJECTION);
83 glMatrixMode(GL_MODELVIEW);
  /development/samples/ApiDemos/src/com/example/android/apis/os/
RotationVectorDemo.java 127 gl.glMatrixMode(GL10.GL_MODELVIEW);
144 gl.glMatrixMode(GL10.GL_PROJECTION);
  /development/ndk/platforms/android-4/samples/san-angeles/jni/
importgl.h 96 FNDEF(void, glMatrixMode, (GLenum mode));
148 #define glMatrixMode FNPTR(glMatrixMode)
importgl.c 139 IMPORT_FUNC(glMatrixMode);
  /frameworks/native/opengl/tests/linetex/
linetex.cpp 97 glMatrixMode(GL_PROJECTION);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
TextureTestRenderer.java 88 gl.glMatrixMode(GL10.GL_MODELVIEW);
139 gl.glMatrixMode(GL10.GL_PROJECTION); // set matrix to projection mode
  /development/samples/Compass/src/com/example/android/compass/
CompassActivity.java 105 gl.glMatrixMode(GL10.GL_MODELVIEW);
136 gl.glMatrixMode(GL10.GL_PROJECTION);
  /external/eigen/demos/opengl/
gpuhelper.h 34 Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required
37 \warning glMatrixMode() must never be called directly. If your're unsure, use forceMatrixMode().
44 Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required
47 \warning glMatrixMode() must never be called directly. If your're unsure, use forceMatrixMode().
59 Call this function before loadMatrix() or multMatrix() if you cannot guarantee that glMatrixMode()
63 inline void forceMatrixTarget(GLenum matrixTarget) {glMatrixMode(mCurrentMatrixTarget=matrixTarget);}
137 glMatrixMode(mCurrentMatrixTarget=matrixTarget);
  /frameworks/native/opengl/tests/filter/
filter.cpp 69 glMatrixMode(GL_PROJECTION);
159 glMatrixMode(GL_MODELVIEW);
  /frameworks/native/opengl/tests/gl_jni/jni/
gl_code.cpp 96 glMatrixMode(GL_PROJECTION);
100 glMatrixMode(GL_MODELVIEW);

Completed in 332 milliseconds

1 2 3 4 5 6