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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeRenderer.java 102 gl.glShadeModel(GL10.GL_SMOOTH);
TouchRotateActivity.java 169 gl.glShadeModel(GL10.GL_SMOOTH);
StaticTriangleRenderer.java 90 glShadeModel(GL_SMOOTH);
TriangleRenderer.java 62 gl.glShadeModel(GL10.GL_SMOOTH);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java 70 gl.glShadeModel(GL10.GL_SMOOTH);
GLWorld.java 79 gl.glShadeModel(GL10.GL_FLAT);
  /development/ndk/platforms/android-4/samples/san-angeles/jni/
importgl.h 103 FNDEF(void, glShadeModel, (GLenum mode));
155 #define glShadeModel FNPTR(glShadeModel)
importgl.c 146 IMPORT_FUNC(glShadeModel);
  /frameworks/native/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 53 gl.glShadeModel(GL10.GL_SMOOTH);
  /development/samples/ApiDemos/src/com/example/android/apis/os/
RotationVectorDemo.java 206 gl.glShadeModel(GL10.GL_SMOOTH);
  /device/generic/goldfish/opengl/system/GLESv1_enc/
gl_ftable.h 136 {"glShadeModel", (void*)glShadeModel},
  /device/generic/goldfish/opengl/tests/gles_android_wrapper/
gles_ftable.h 146 {"glShadeModel", (void *)glShadeModel},
  /external/replicaisland/src/com/replica/replicaisland/
DrawableBitmap.java 72 gl.glShadeModel(GL10.GL_FLAT);
GameRenderer.java 88 gl.glShadeModel(GL10.GL_FLAT);
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLDispatch.cpp 162 LOAD_GL_FUNC(glShadeModel);
  /external/quake/quake/src/WinQuake/
glquake.h 410 #define glShadeModel(...) do { glShadeModel(__VA_ARGS__); GLCHECK("glShadeModel");} while(0)
gl_vidandroid.cpp 210 glShadeModel(GL_FLAT);
  /development/ndk/platforms/android-9/samples/native-activity/jni/
main.c 122 glShadeModel(GL_SMOOTH);
  /development/samples/Compass/src/com/example/android/compass/
CompassActivity.java 155 gl.glShadeModel(GL10.GL_SMOOTH);
  /external/quake/quake/src/QW/client/
gl_vidandroid.c 167 glShadeModel (GL_FLAT);
gl_vidlinux.c 316 glShadeModel (GL_FLAT);
gl_vidlinux_svga.c 346 glShadeModel (GL_FLAT);
  /external/webrtc/src/modules/audio_processing/test/android/apmtest/jni/
main.c 122 glShadeModel(GL_SMOOTH);
  /frameworks/native/opengl/tests/finish/
finish.cpp 75 glShadeModel(GL_FLAT);
  /frameworks/base/cmds/bootanimation/
BootAnimation.cpp 323 glShadeModel(GL_FLAT);
472 glShadeModel(GL_FLAT);

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