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    Searched refs:glTarget (Results 1 - 3 of 3) sorted by null

  /frameworks/rs/driver/
rsdAllocation.h 64 GLenum glTarget;
71 int glTarget;
rsdAllocation.cpp 111 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
126 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
159 RSD_CALL_GL(glGenerateMipmap, drv->glTarget);
245 RSD_CALL_GL(glBindBuffer, drv->glTarget, drv->bufferID);
246 RSD_CALL_GL(glBufferData, drv->glTarget, alloc->mHal.state.type->getSizeBytes(),
248 RSD_CALL_GL(glBindBuffer, drv->glTarget, 0);
423 drv->glTarget = GL_NONE;
426 drv->glTarget = GL_TEXTURE_CUBE_MAP;
428 drv->glTarget = GL_TEXTURE_2D;
432 drv->glTarget = GL_ARRAY_BUFFER
    [all...]
rsdShader.cpp 407 const GLenum target = drvTex->glTarget;

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