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Searched
refs:glTarget
(Results
1 - 3
of
3
) sorted by null
/frameworks/rs/driver/
rsdAllocation.h
64
GLenum
glTarget
;
71
int
glTarget
;
rsdAllocation.cpp
111
RSD_CALL_GL(glBindTexture, drv->
glTarget
, drv->textureID);
126
RSD_CALL_GL(glBindTexture, drv->
glTarget
, drv->textureID);
159
RSD_CALL_GL(glGenerateMipmap, drv->
glTarget
);
245
RSD_CALL_GL(glBindBuffer, drv->
glTarget
, drv->bufferID);
246
RSD_CALL_GL(glBufferData, drv->
glTarget
, alloc->mHal.state.type->getSizeBytes(),
248
RSD_CALL_GL(glBindBuffer, drv->
glTarget
, 0);
423
drv->
glTarget
= GL_NONE;
426
drv->
glTarget
= GL_TEXTURE_CUBE_MAP;
428
drv->
glTarget
= GL_TEXTURE_2D;
432
drv->
glTarget
= GL_ARRAY_BUFFER
[
all
...]
rsdShader.cpp
407
const GLenum target = drvTex->
glTarget
;
Completed in 154 milliseconds