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Searched
refs:grab_state
(Results
1 - 3
of
3
) sorted by null
/external/qemu/distrib/sdl-1.2.15/src/video/quartz/
SDL_QuartzWM.m
242
if (
grab_state
!= QZ_INVISIBLE_GRAB) { /* can't leave it disassociated? */
255
if (
grab_state
!= QZ_INVISIBLE_GRAB) QZ_PrivateWarpCursor (this, x, y);
507
if (
grab_state
== QZ_UNGRABBED ) {
510
grab_state
= QZ_VISIBLE_GRAB;
512
grab_state
= QZ_INVISIBLE_GRAB;
515
else if (
grab_state
== QZ_VISIBLE_GRAB ) {
517
grab_state
= QZ_UNGRABBED;
519
grab_state
= QZ_INVISIBLE_GRAB;
522
assert(
grab_state
== QZ_INVISIBLE_GRAB );
525
grab_state
= QZ_UNGRABBED
[
all
...]
SDL_QuartzVideo.h
114
Uint8
grab_state
; /* used to manage grab behavior */
member in struct:SDL_PrivateVideoData
156
#define
grab_state
(this->hidden->
grab_state
)
macro
SDL_QuartzEvents.m
[
all
...]
Completed in 251 milliseconds