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    Searched refs:graphicBuffer (Results 1 - 20 of 20) sorted by null

  /frameworks/native/libs/gui/
GraphicBufferAlloc.cpp 20 #include <ui/GraphicBuffer.h>
34 sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h,
36 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
37 status_t err = graphicBuffer->initCheck();
39 if (err != 0 || graphicBuffer->handle == 0) {
41 GraphicBuffer::dumpAllocationsToSystemLog();
45 w, h, strerror(-err), graphicBuffer->handle);
48 return graphicBuffer;
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IGraphicBufferAlloc.cpp 25 #include <ui/GraphicBuffer.h>
45 virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
54 sp<GraphicBuffer> graphicBuffer;
57 graphicBuffer = new GraphicBuffer();
58 result = reply.read(*graphicBuffer);
64 return graphicBuffer;
78 * GraphicBuffer until it is destroyed (that is, until
82 sp<GraphicBuffer> buffer
    [all...]
BufferQueue.cpp 232 status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
378 const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
404 sp<GraphicBuffer> graphicBuffer(
407 if (graphicBuffer == 0) {
421 mSlots[*outBuf].mGraphicBuffer = graphicBuffer;
522 const sp<GraphicBuffer>& graphicBuffer(mSlots[buf].mGraphicBuffer);
523 Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight())
    [all...]
GLConsumer.cpp 623 sp<GraphicBuffer>& buf(mCurrentTextureBuf);
700 const sp<GraphicBuffer>& graphicBuffer) {
701 EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
715 sp<GraphicBuffer> GLConsumer::getCurrentBuffer() const {
  /frameworks/av/include/media/stagefright/
MediaBuffer.h 29 class GraphicBuffer;
53 MediaBuffer(const sp<GraphicBuffer>& graphicBuffer);
72 sp<GraphicBuffer> graphicBuffer() const;
105 sp<GraphicBuffer> mGraphicBuffer;
  /frameworks/av/media/libstagefright/
MediaBuffer.cpp 29 #include <ui/GraphicBuffer.h>
60 MediaBuffer::MediaBuffer(const sp<GraphicBuffer>& graphicBuffer)
68 mGraphicBuffer(graphicBuffer),
146 sp<GraphicBuffer> MediaBuffer::graphicBuffer() const {
OMXClient.cpp 84 const sp<GraphicBuffer> &graphicBuffer, buffer_id *buffer);
278 const sp<GraphicBuffer> &graphicBuffer, buffer_id *buffer) {
280 node, port_index, graphicBuffer, buffer);
OMXCodec.cpp     [all...]
ACodec.cpp 648 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(buf, false));
652 info.mGraphicBuffer = graphicBuffer;
656 err = mOMX->useGraphicBuffer(mNode, kPortIndexOutput, graphicBuffer,
659 ALOGE("registering GraphicBuffer %lu with OMX IL component failed: "
668 bufferId, graphicBuffer.get());
    [all...]
AwesomePlayer.cpp 133 mNativeWindow.get(), buffer->graphicBuffer().get(), -1);
    [all...]
  /frameworks/av/media/libstagefright/omx/
GraphicBufferSource.h 91 // available, we acquire the buffer, copy the GraphicBuffer reference
107 sp<GraphicBuffer> mGraphicBuffer;
131 // Marks the mCodecBuffers entry as in-use, copies the GraphicBuffer
133 status_t submitBuffer_l(sp<GraphicBuffer>& graphicBuffer,
165 // is done processing a GraphicBuffer, we can use this to map back
167 sp<GraphicBuffer> mBufferSlot[BufferQueue::NUM_BUFFER_SLOTS];
OMXNodeInstance.cpp 48 BufferMeta(const sp<GraphicBuffer> &graphicBuffer)
49 : mGraphicBuffer(graphicBuffer),
74 sp<GraphicBuffer> mGraphicBuffer;
443 OMX_U32 portIndex, const sp<GraphicBuffer>& graphicBuffer,
461 BufferMeta *bufferMeta = new BufferMeta(graphicBuffer);
465 reinterpret_cast<const OMX_U8*>(graphicBuffer->handle));
497 OMX_U32 portIndex, const sp<GraphicBuffer>& graphicBuffer,
    [all...]
GraphicBufferSource.cpp 27 #include <ui/GraphicBuffer.h>
183 // see if the GraphicBuffer reference was null, which should only ever
187 // No GraphicBuffer to deal with, no additional input or output is
208 // has dropped that GraphicBuffer, and there's nothing for us to release.
231 // Mark the codec buffer as available by clearing the GraphicBuffer ref.
329 status_t GraphicBufferSource::submitBuffer_l(sp<GraphicBuffer>& graphicBuffer,
333 codecBuffer.mGraphicBuffer = graphicBuffer;
OMX.cpp 343 const sp<GraphicBuffer> &graphicBuffer, buffer_id *buffer) {
345 port_index, graphicBuffer, buffer);
  /frameworks/av/media/libstagefright/include/
OMXNodeInstance.h 66 OMX_U32 portIndex, const sp<GraphicBuffer> &graphicBuffer,
134 OMX_U32 portIndex, const sp<GraphicBuffer> &graphicBuffer,
OMX.h 80 const sp<GraphicBuffer> &graphicBuffer, buffer_id *buffer);
  /frameworks/av/include/media/
IOMX.h 23 #include <ui/GraphicBuffer.h>
98 const sp<GraphicBuffer> &graphicBuffer, buffer_id *buffer) = 0;
  /frameworks/native/include/gui/
GLConsumer.h 29 #include <ui/GraphicBuffer.h>
156 sp<GraphicBuffer> getCurrentBuffer() const;
271 // createImage creates a new EGLImage from a GraphicBuffer.
273 const sp<GraphicBuffer>& graphicBuffer);
276 // initialized this will release the reference to the GraphicBuffer in that
283 // current texture. It uses mCurrentTransform and the current GraphicBuffer
310 static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
315 sp<GraphicBuffer> mCurrentTextureBuf;
  /frameworks/av/media/libmedia/
IOMX.cpp 265 const sp<GraphicBuffer> &graphicBuffer, buffer_id *buffer) {
270 data.write(*graphicBuffer);
650 sp<GraphicBuffer> graphicBuffer = new GraphicBuffer();
651 data.read(*graphicBuffer);
655 node, port_index, graphicBuffer, &buffer);
  /frameworks/av/libvideoeditor/lvpp/
NativeWindowRenderer.cpp 385 status_t err = anw->queueBuffer(anw, buffer->graphicBuffer().get(), -1);
407 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));

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