/frameworks/native/libs/gui/ |
GraphicBufferAlloc.cpp | 20 #include <ui/GraphicBuffer.h> 34 sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 36 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 37 status_t err = graphicBuffer->initCheck(); 39 if (err != 0 || graphicBuffer->handle == 0) { 41 GraphicBuffer::dumpAllocationsToSystemLog(); 45 w, h, strerror(-err), graphicBuffer->handle); 48 return graphicBuffer; [all...] |
IGraphicBufferAlloc.cpp | 25 #include <ui/GraphicBuffer.h> 45 virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h, 54 sp<GraphicBuffer> graphicBuffer; 57 graphicBuffer = new GraphicBuffer(); 58 result = reply.read(*graphicBuffer); 64 return graphicBuffer; 78 * GraphicBuffer until it is destroyed (that is, until 82 sp<GraphicBuffer> buffer [all...] |
BufferQueue.cpp | 232 status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) { 378 const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer); 404 sp<GraphicBuffer> graphicBuffer( 407 if (graphicBuffer == 0) { 421 mSlots[*outBuf].mGraphicBuffer = graphicBuffer; 522 const sp<GraphicBuffer>& graphicBuffer(mSlots[buf].mGraphicBuffer); 523 Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight()) [all...] |
GLConsumer.cpp | 623 sp<GraphicBuffer>& buf(mCurrentTextureBuf); 700 const sp<GraphicBuffer>& graphicBuffer) { 701 EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer(); 715 sp<GraphicBuffer> GLConsumer::getCurrentBuffer() const {
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/frameworks/av/include/media/stagefright/ |
MediaBuffer.h | 29 class GraphicBuffer; 53 MediaBuffer(const sp<GraphicBuffer>& graphicBuffer); 72 sp<GraphicBuffer> graphicBuffer() const; 105 sp<GraphicBuffer> mGraphicBuffer;
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/frameworks/av/media/libstagefright/ |
MediaBuffer.cpp | 29 #include <ui/GraphicBuffer.h> 60 MediaBuffer::MediaBuffer(const sp<GraphicBuffer>& graphicBuffer) 68 mGraphicBuffer(graphicBuffer), 146 sp<GraphicBuffer> MediaBuffer::graphicBuffer() const {
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OMXClient.cpp | 84 const sp<GraphicBuffer> &graphicBuffer, buffer_id *buffer); 278 const sp<GraphicBuffer> &graphicBuffer, buffer_id *buffer) { 280 node, port_index, graphicBuffer, buffer);
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OMXCodec.cpp | [all...] |
ACodec.cpp | 648 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(buf, false)); 652 info.mGraphicBuffer = graphicBuffer; 656 err = mOMX->useGraphicBuffer(mNode, kPortIndexOutput, graphicBuffer, 659 ALOGE("registering GraphicBuffer %lu with OMX IL component failed: " 668 bufferId, graphicBuffer.get()); [all...] |
AwesomePlayer.cpp | 133 mNativeWindow.get(), buffer->graphicBuffer().get(), -1); [all...] |
/frameworks/av/media/libstagefright/omx/ |
GraphicBufferSource.h | 91 // available, we acquire the buffer, copy the GraphicBuffer reference 107 sp<GraphicBuffer> mGraphicBuffer; 131 // Marks the mCodecBuffers entry as in-use, copies the GraphicBuffer 133 status_t submitBuffer_l(sp<GraphicBuffer>& graphicBuffer, 165 // is done processing a GraphicBuffer, we can use this to map back 167 sp<GraphicBuffer> mBufferSlot[BufferQueue::NUM_BUFFER_SLOTS];
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OMXNodeInstance.cpp | 48 BufferMeta(const sp<GraphicBuffer> &graphicBuffer) 49 : mGraphicBuffer(graphicBuffer), 74 sp<GraphicBuffer> mGraphicBuffer; 443 OMX_U32 portIndex, const sp<GraphicBuffer>& graphicBuffer, 461 BufferMeta *bufferMeta = new BufferMeta(graphicBuffer); 465 reinterpret_cast<const OMX_U8*>(graphicBuffer->handle)); 497 OMX_U32 portIndex, const sp<GraphicBuffer>& graphicBuffer, [all...] |
GraphicBufferSource.cpp | 27 #include <ui/GraphicBuffer.h> 183 // see if the GraphicBuffer reference was null, which should only ever 187 // No GraphicBuffer to deal with, no additional input or output is 208 // has dropped that GraphicBuffer, and there's nothing for us to release. 231 // Mark the codec buffer as available by clearing the GraphicBuffer ref. 329 status_t GraphicBufferSource::submitBuffer_l(sp<GraphicBuffer>& graphicBuffer, 333 codecBuffer.mGraphicBuffer = graphicBuffer;
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OMX.cpp | 343 const sp<GraphicBuffer> &graphicBuffer, buffer_id *buffer) { 345 port_index, graphicBuffer, buffer);
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/frameworks/av/media/libstagefright/include/ |
OMXNodeInstance.h | 66 OMX_U32 portIndex, const sp<GraphicBuffer> &graphicBuffer, 134 OMX_U32 portIndex, const sp<GraphicBuffer> &graphicBuffer,
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OMX.h | 80 const sp<GraphicBuffer> &graphicBuffer, buffer_id *buffer);
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/frameworks/av/include/media/ |
IOMX.h | 23 #include <ui/GraphicBuffer.h> 98 const sp<GraphicBuffer> &graphicBuffer, buffer_id *buffer) = 0;
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/frameworks/native/include/gui/ |
GLConsumer.h | 29 #include <ui/GraphicBuffer.h> 156 sp<GraphicBuffer> getCurrentBuffer() const; 271 // createImage creates a new EGLImage from a GraphicBuffer. 273 const sp<GraphicBuffer>& graphicBuffer); 276 // initialized this will release the reference to the GraphicBuffer in that 283 // current texture. It uses mCurrentTransform and the current GraphicBuffer 310 static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE; 315 sp<GraphicBuffer> mCurrentTextureBuf;
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/frameworks/av/media/libmedia/ |
IOMX.cpp | 265 const sp<GraphicBuffer> &graphicBuffer, buffer_id *buffer) { 270 data.write(*graphicBuffer); 650 sp<GraphicBuffer> graphicBuffer = new GraphicBuffer(); 651 data.read(*graphicBuffer); 655 node, port_index, graphicBuffer, &buffer);
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/frameworks/av/libvideoeditor/lvpp/ |
NativeWindowRenderer.cpp | 385 status_t err = anw->queueBuffer(anw, buffer->graphicBuffer().get(), -1); 407 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
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