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  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
TextureUtil.java 189 int internalFormat = -1;
195 internalFormat = GL_ALPHA16;
200 internalFormat = GL_ALPHA8;
206 internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
212 internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
218 internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
224 internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
231 internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI;
233 internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
240 internalFormat = GL_COMPRESSED_LUMINANCE_LATC1_EXT
    [all...]
  /external/webkit/Source/WebCore/html/canvas/
WebGLTexture.h 51 void setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Denum type);
83 , internalFormat(0)
93 internalFormat = internalFmt;
100 GC3Denum internalFormat;
WebGLTexture.cpp 135 void WebGLTexture::setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Denum type)
139 // We assume level, internalFormat, width, height, and type have all been
144 m_info[index][level].setInfo(internalFormat, width, height, type);
164 info.setInfo(info0.internalFormat, width, height, info0.type);
177 return info->internalFormat;
266 || info.internalFormat != first.internalFormat || info.type != first.type)
311 || info0.internalFormat != first.internalFormat || info0.type != first.type) {
323 || info.internalFormat != info0.internalFormat || info.type != info0.type)
    [all...]
  /external/webkit/Source/WebKit/android/plugins/
ANPOpenGL_npapi.h 40 GLenum internalFormat;
  /sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
TranslatorIfaces.h 44 internalFormat(GL_RGBA),
56 unsigned int internalFormat;
73 unsigned int internalFormat;
  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
TextureUtil.java 145 int internalFormat = -1;
173 internalFormat = GLES20.GL_RGB565;
190 internalFormat = GLES20.GL_RGB5_A1;
203 internalFormat = GLES20.GL_RGBA4;
219 internalFormat = GLES20.GL_DEPTH_COMPONENT16;
230 if (internalFormat == -1)
232 internalFormat = format;
284 internalFormat,
  /external/icu4c/test/intltest/
tmsgfmt.h 73 void internalFormat(MessageFormat* msgFmt ,
tmsgfmt.cpp 641 internalFormat(
646 void TestMessageFormat::internalFormat(MessageFormat* msgFmt ,
703 internalFormat( msgFmt1 , testArgs[i], 2, exp[i].unescape() ,(char*)"From TestMessageFormat::testSelectFormat format t1");
725 internalFormat( msgFmt2 , testArgs[i], 2, exp[i].unescape() ,(char*)"From TestMessageFormat::testSelectFormat format t2");
747 internalFormat( msgFmt3 , testArgs[i], 1, exp[i] ,(char*)"From TestMessageFormat::testSelectFormat format t3");
769 internalFormat( msgFmt4 , testArgs[i], 3, exp[i].unescape() ,(char*)"From TestMessageFormat::testSelectFormat format t4");
794 internalFormat( msgFmt5 , testArgs[i], 3, exp[i].unescape() ,(char*)"From TestMessageFormat::testSelectFormat format t5");
    [all...]
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Texture.h 124 void copyNonRenderable(Image *image, GLenum internalFormat, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, IDirect3DSurface9 *renderTarget);
220 void setImage(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
221 void setCompressedImage(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
224 void copyImage(GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source);
244 bool redefineTexture(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum type);
264 void setImagePosX(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
265 void setImageNegX(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
266 void setImagePosY(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
267 void setImageNegY(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
268 void setImagePosZ(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pix (…)
    [all...]
Texture.cpp 917 void Texture::copyNonRenderable(Image *image, GLenum internalFormat, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, IDirect3DSurface9 *renderTarget)
955 createSurface(width, height, internalFormat, mType, image);
    [all...]
  /cts/tests/src/android/opengl/cts/
CompressedTextureLoader.java 50 public Texture(int width, int height, int internalformat, ByteBuffer data,
54 mInternalFormat = internalformat;
241 int internalFormat = 0;
243 internalFormat = GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
245 internalFormat = GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
247 internalFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
249 internalFormat = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
256 internalFormat, dataBuffer,
412 int internalFormat = 0;
416 internalFormat = COMPRESSED_RGB_S3TC_DXT1_EXT
    [all...]
  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
PaletteTexture.cpp 30 void getPaletteInfo(GLenum internalFormat,unsigned int& indexSizeBits,unsigned int& colorSizeBytes,GLenum& colorFrmt) {
33 switch(internalFormat)
108 unsigned char* uncompressTexture(GLenum internalformat,GLenum& formatOut,GLsizei width,GLsizei height,GLsizei imageSize, const GLvoid* data,GLint level) {
113 getPaletteInfo(internalformat,indexSizeBits,colorSizeBytes,formatOut);
159 Color c = paletteColor(palette,paletteIndex,internalformat);
DummyGLfuncs.cpp 32 void GLAPIENTRY dummy_glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ){}
34 void GLAPIENTRY dummy_glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border){}
73 void GLAPIENTRY dummy_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels){}
154 void GLAPIENTRY dummy_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height){}
252 void GL_APIENTRY dummy_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height){}
DummyGLfuncs.h 39 void GLAPIENTRY dummy_glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
41 void GLAPIENTRY dummy_glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
80 void GLAPIENTRY dummy_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
161 void GLAPIENTRY dummy_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
259 void GL_APIENTRY dummy_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
  /external/skia/src/gpu/gl/
GrGpuGL.cpp 659 GrGLenum internalFormat;
664 if (!this->configToGLFormats(dataConfig, useTexStorage, &internalFormat,
669 if (!isNewTexture && GR_GL_PALETTE8_RGBA8 == internalFormat) {
736 internalFormat,
739 if (GR_GL_PALETTE8_RGBA8 == internalFormat) {
745 internalFormat,
754 internalFormat,
    [all...]
GrGpuGL.h 238 GrGLenum* internalFormat,
  /device/generic/goldfish/opengl/system/renderControl_enc/
renderControl_entry.cpp 21 uint32_t rcCreateColorBuffer(uint32_t width, uint32_t height, GLenum internalFormat);
115 uint32_t rcCreateColorBuffer(uint32_t width, uint32_t height, GLenum internalFormat)
118 return ctx->rcCreateColorBuffer(ctx, width, height, internalFormat);
renderControl_enc.h 37 uint32_t rcCreateColorBuffer_enc(void *self , uint32_t width, uint32_t height, GLenum internalFormat);
renderControl_enc.cpp 265 uint32_t rcCreateColorBuffer_enc(void *self , uint32_t width, uint32_t height, GLenum internalFormat)
279 memcpy(ptr, &internalFormat, 4); ptr += 4;
  /sdk/emulator/opengl/host/libs/libOpenglRender/
RenderControl.cpp 208 uint32_t height, GLenum internalFormat)
215 return fb->createColorBuffer(width, height, internalFormat);
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLDispatch.h 55 void (GLAPIENTRY *glCompressedTexImage2D) ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
57 void (GLAPIENTRY *glCopyTexImage2D) (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
146 void (GLAPIENTRY *glTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
  /hardware/samsung_slsi/exynos5/libcamera2/
ExynosCameraHWInterface2.h 427 int internalFormat;
  /external/qemu/distrib/sdl-1.2.15/src/video/
SDL_glfuncs.h 59 SDL_PROC_UNUSED(void,glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border))
60 SDL_PROC_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border))
306 SDL_PROC_UNUSED(void,glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
307 SDL_PROC(void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
  /sdk/emulator/opengl/host/libs/Translator/EGL/
EglImp.cpp     [all...]
  /external/quake/quake/src/WinQuake/
gl_draw.cpp 1393 GLint internalformat,
1401 // In full OpenGL The internalformat can be 1..4, to indicate how many components of the data are valid.
1402 // OpenGL ES requires the internalformat argument match the format for glTexImage2D.
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