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    Searched refs:island (Results 1 - 6 of 6) sorted by null

  /frameworks/compile/mclinker/lib/LD/
StubFactory.cpp 50 // find the island for the input relocation
51 BranchIsland* island = pBRIslandFactory.find(*(pReloc.targetRef().frag())); local
52 if (NULL == island) {
53 island = pBRIslandFactory.produce(*(pReloc.targetRef().frag()));
56 // find if there is such a stub in the island already
57 assert(NULL != island);
58 Stub* stub = island->findStub(prototype, pReloc);
73 name.append(island->name());
96 island->addRelocation(*reloc);
99 // add stub to the branch island
    [all...]
BranchIslandFactory.cpp 21 /// size of the island
34 /// produce - produce a island for the given fragment
35 /// @param pFragment - the fragment needs a branch island
43 // offset of the island
57 // (i.e., do not insert the island after a Alignment fragment)
63 // can not find an entry fragment to bridge the island
67 BranchIsland *island = allocate();
68 new (island) BranchIsland(*frag, // entry fragment to the island
69 m_MaxIslandSize, // the max size of the island
    [all...]
  /frameworks/compile/mclinker/lib/Fragment/
FragmentLinker.cpp 121 BranchIsland& island = *facIter; local
122 BranchIsland::reloc_iterator iter, iterEnd = island.reloc_end();
123 for (iter = island.reloc_begin(); iter != iterEnd; ++iter)
178 BranchIsland& island = *facIter; local
179 BranchIsland::reloc_iterator iter, iterEnd = island.reloc_end();
180 for (iter = island.reloc_begin(); iter != iterEnd; ++iter) {
  /external/llvm/test/MC/MachO/ARM/
long-call-branch-island-relocation.s 24 @ island.
  /frameworks/compile/mclinker/lib/Target/ARM/
ARMLDBackend.cpp     [all...]
  /external/replicaisland/src/com/replica/replicaisland/
LevelBuilder.java 129 tileMapIndex = R.drawable.island;

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