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Searched
refs:lightX
(Results
1 - 3
of
3
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/filters/arm/
FELightingNEON.h
58
float
lightX
;
/external/webkit/Source/WebCore/platform/graphics/filters/
FELighting.h
77
int
lightX
, int lightY, float factorX, float factorY, IntPoint& normalVector);
81
int
lightX
, int lightY, float factorX, float factorY, IntPoint& normalVector);
FELighting.cpp
183
int
lightX
, int lightY, float factorX, float factorY, IntPoint& normal2DVector)
185
m_lightSource->updatePaintingData(paintingData,
lightX
, lightY, static_cast<float>(data.pixels->get(offset + cAlphaChannelOffset)) * data.surfaceScale);
232
int
lightX
, int lightY, float factorX, float factorY, IntPoint& normalVector)
234
inlineSetPixel(offset, data, paintingData,
lightX
, lightY, factorX, factorY, normalVector);
430
floatArguments.
lightX
= pointLightSource->position().x();
437
floatArguments.
lightX
= spotLightSource->position().x();
455
floatArguments.
lightX
= paintingData.lightVector.x();
Completed in 28 milliseconds