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    Searched refs:lightY (Results 1 - 3 of 3) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/filters/arm/
FELightingNEON.h 59 float lightY;
  /external/webkit/Source/WebCore/platform/graphics/filters/
FELighting.h 77 int lightX, int lightY, float factorX, float factorY, IntPoint& normalVector);
81 int lightX, int lightY, float factorX, float factorY, IntPoint& normalVector);
FELighting.cpp 183 int lightX, int lightY, float factorX, float factorY, IntPoint& normal2DVector)
185 m_lightSource->updatePaintingData(paintingData, lightX, lightY, static_cast<float>(data.pixels->get(offset + cAlphaChannelOffset)) * data.surfaceScale);
232 int lightX, int lightY, float factorX, float factorY, IntPoint& normalVector)
234 inlineSetPixel(offset, data, paintingData, lightX, lightY, factorX, factorY, normalVector);
431 floatArguments.lightY = pointLightSource->position().y();
438 floatArguments.lightY = spotLightSource->position().y();
456 floatArguments.lightY = paintingData.lightVector.y();

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