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Searched
refs:lightY
(Results
1 - 3
of
3
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/filters/arm/
FELightingNEON.h
59
float
lightY
;
/external/webkit/Source/WebCore/platform/graphics/filters/
FELighting.h
77
int lightX, int
lightY
, float factorX, float factorY, IntPoint& normalVector);
81
int lightX, int
lightY
, float factorX, float factorY, IntPoint& normalVector);
FELighting.cpp
183
int lightX, int
lightY
, float factorX, float factorY, IntPoint& normal2DVector)
185
m_lightSource->updatePaintingData(paintingData, lightX,
lightY
, static_cast<float>(data.pixels->get(offset + cAlphaChannelOffset)) * data.surfaceScale);
232
int lightX, int
lightY
, float factorX, float factorY, IntPoint& normalVector)
234
inlineSetPixel(offset, data, paintingData, lightX,
lightY
, factorX, factorY, normalVector);
431
floatArguments.
lightY
= pointLightSource->position().y();
438
floatArguments.
lightY
= spotLightSource->position().y();
456
floatArguments.
lightY
= paintingData.lightVector.y();
Completed in 400 milliseconds