/frameworks/native/opengl/libagl/ |
light.cpp | 68 c->lighting.lights[i].ambient.a = 0x10000; 69 c->lighting.lights[i].position.z = 0x10000; 70 c->lighting.lights[i].spotDir.z = -0x10000; 71 c->lighting.lights[i].spotCutoff = gglIntToFixed(180); 72 c->lighting.lights[i].attenuation[0] = 0x10000; 74 init_white(c->lighting.lights[0].diffuse); 75 init_white(c->lighting.lights[0].specular); 77 c->lighting.front.ambient.r = 78 c->lighting.front.ambient.g = 79 c->lighting.front.ambient.b = gglFloatToFixed(0.2f) [all...] |
primitives.cpp | 113 c->lighting.lightVertex(c, v0); 115 c->lighting.lightVertex(c, v1); 117 c->lighting.lightVertex(c, v2); 124 c->lighting.lightVertex(c, v2); 155 c->lighting.lightVertex(c, v); 216 // set up the lighting/shading/smoothing/fogging function 218 index |= c->lighting.enable ? 0x2 : 0; 220 c->lighting.lightTriangle = lightPrimitive[index]; 461 // lighting & clamping... 465 if (c->lighting.enable) [all...] |
state.cpp | 139 c->lighting.lights[cap-GL_LIGHT0].enable = enabled; 140 c->lighting.enabledLights &= ~(1<<(cap-GL_LIGHT0)); 141 c->lighting.enabledLights |= (enabled<<(cap-GL_LIGHT0)); 159 c->lighting.enable = enabled; 162 c->lighting.colorMaterial.enable = enabled;
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array.cpp | [all...] |
context.h | 123 LIT = 0x4000, // lighting has been applied 277 // lighting 612 lighting_t lighting; member in struct:android::gl::ogles_context_t
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/external/webkit/Source/WebCore/css/ |
SVGCSSPropertyNames.in | 14 lighting-color
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/external/quake/quake/src/QW/client/ |
r_main.c | 551 alight_t lighting; local 552 // FIXME: remove and do real lighting 582 lighting.ambientlight = j; 583 lighting.shadelight = j; 585 lighting.plightvec = lightvec; 597 lighting.ambientlight += add; 601 // clamp lighting so it doesn't overbright as much 602 if (lighting.ambientlight > 128) 603 lighting.ambientlight = 128; 604 if (lighting.ambientlight + lighting.shadelight > 192 [all...] |
/external/quake/quake/src/WinQuake/ |
r_main.cpp | 531 alight_t lighting;
local 532 // FIXME: remove and do real lighting
565 lighting.ambientlight = j;
566 lighting.shadelight = j;
568 lighting.plightvec = lightvec;
580 lighting.ambientlight += add;
584 // clamp lighting so it doesn't overbright as much
585 if (lighting.ambientlight > 128)
586 lighting.ambientlight = 128;
587 if (lighting.ambientlight + lighting.shadelight > 192) [all...] |
quake-data.spec.sh | 38 motion, ambient sound and lighting, and unmatched multiplayer capabilities
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quake-shareware.spec.sh | 37 motion, ambient sound and lighting, and unmatched multiplayer capabilities
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quake.spec.sh | 37 motion, ambient sound and lighting, and unmatched multiplayer capabilities
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/external/skia/gm/ |
Android.mk | 58 lighting.cpp \
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/external/v8/benchmarks/ |
raytrace.js | 718 // Calc diffuse lighting
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/external/webkit/PerformanceTests/SunSpider/tests/v8-v4/ |
v8-raytrace.js | 744 // Calc diffuse lighting
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/external/webkit/PerformanceTests/SunSpider/tests/v8-v5/ |
v8-raytrace.js | 744 // Calc diffuse lighting
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/external/webkit/PerformanceTests/SunSpider/tests/v8-v6/ |
v8-raytrace.js | 713 // Calc diffuse lighting
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