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Searched
refs:mD3d9
(Results
1 - 2
of
2
) sorted by null
/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
Display.cpp
29
mD3d9
= NULL;
83
mD3d9ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&
mD3d9
));
84
ASSERT(
mD3d9
);
88
mD3d9
= Direct3DCreate9Ptr(D3D_SDK_VERSION);
91
if (
mD3d9
)
103
result =
mD3d9
->GetDeviceCaps(mAdapter, mDeviceType, &mDeviceCaps);
167
mD3d9
->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode);
175
HRESULT result =
mD3d9
->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, renderTargetFormat);
182
HRESULT result =
mD3d9
->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat);
186
HRESULT result =
mD3d9
->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, renderTargetFormat, dept (…)
[
all
...]
Display.h
82
IDirect3D9 *
mD3d9
; // Always valid after successful initialization.
Completed in 22 milliseconds