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Searched
refs:mTextureMachine
(Results
1 - 3
of
3
) sorted by null
/system/core/libpixelflinger/codeflinger/
texturing.cpp
128
parts.packed = (!
mTextureMachine
.mask && !mBlending
269
mTextureMachine
.mask = 0;
270
mTextureMachine
.activeUnits = 0;
272
texture_unit_t& tmu =
mTextureMachine
.tmu[i];
298
mTextureMachine
.activeUnits++;
315
mTextureMachine
.mask |= tmu.mask;
319
mTextureMachine
.replaced = replaced;
320
mTextureMachine
.directTexture = 0;
321
//printf("replaced=%08lx\n",
mTextureMachine
.replaced);
335
if (
mTextureMachine
.mask)
[
all
...]
GGLAssembler.cpp
173
info.replaced = !!(
mTextureMachine
.replaced & mask);
254
int directTex =
mTextureMachine
.directTexture;
507
texture_unit_t& tmu =
mTextureMachine
.tmu[i];
515
const bool multiTexture =
mTextureMachine
.activeUnits > 1;
523
need_extract |= (
mTextureMachine
.mask !=
mTextureMachine
.replaced);
602
if ((
mTextureMachine
.replaced & component_mask) == 0) {
607
const texture_unit_t& tmu =
mTextureMachine
.tmu[i];
[
all
...]
GGLAssembler.h
524
texture_machine_t
mTextureMachine
;
Completed in 22 milliseconds