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    Searched refs:mUniformNames (Results 1 - 2 of 2) sorted by null

  /frameworks/rs/driver/
rsdShader.h 58 const android::String8 & getUniformName(uint32_t i) const {return mUniformNames[i];}
116 android::String8 *mUniformNames;
rsdShader.cpp 58 delete[] mUniformNames;
68 mUniformNames = NULL;
127 mUniformNames, mUniformArraySizes, &uniformCount, RS_SHADER_UNI);
132 mUniformNames[uniformCount].setTo("UNI_");
133 mUniformNames[uniformCount].append(textureNames[ct], textureNamesLength[ct]);
591 mUniformNames = new String8[mUniformCount];

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