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    Searched refs:m_animationTimer (Results 1 - 6 of 6) sorted by null

  /external/webkit/Source/WebCore/rendering/
RenderProgress.cpp 46 , m_animationTimer(this, &RenderProgress::animationTimerFired)
79 if (!m_animationTimer.isActive() && m_animating)
80 m_animationTimer.startOneShot(m_animationRepeatInterval);
95 m_animationTimer.startOneShot(m_animationRepeatInterval);
97 m_animationTimer.stop();
RenderProgress.h 59 Timer<RenderProgress> m_animationTimer;
  /external/webkit/Source/WebCore/platform/
ScrollAnimatorWin.cpp 59 , m_animationTimer(parent, &ScrollAnimatorWin::animationTimerFired)
93 bool alreadyAnimating = data->m_animationTimer.isActive();
210 animateScroll((timer == &m_horizontalData.m_animationTimer) ? &m_horizontalData : &m_verticalData);
215 if (data->m_animationTimer.isActive())
216 data->m_animationTimer.stop();
301 data->m_animationTimer.startOneShot(animationTimerDelay);
ScrollAnimatorWin.h 58 Timer<ScrollAnimatorWin> m_animationTimer;
  /external/webkit/Source/WebCore/page/animation/
AnimationController.cpp 52 : m_animationTimer(this, &AnimationControllerPrivate::animationTimerFired)
117 if (!m_animationTimer.isActive() || m_animationTimer.repeatInterval() == 0)
118 m_animationTimer.startRepeating(cAnimationTimerDelay);
124 if (m_animationTimer.isActive())
125 m_animationTimer.stop();
130 if (m_animationTimer.isActive())
131 m_animationTimer.stop();
132 m_animationTimer.startOneShot(needsService);
AnimationControllerPrivate.h 112 Timer<AnimationControllerPrivate> m_animationTimer;

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