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Searched
refs:m_baseFrequencyY
(Results
1 - 2
of
2
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/filters/
FETurbulence.cpp
56
,
m_baseFrequencyY
(baseFrequencyY)
83
return
m_baseFrequencyY
;
88
if (
m_baseFrequencyY
== baseFrequencyY)
90
m_baseFrequencyY
= baseFrequencyY;
297
if (
m_baseFrequencyY
) {
298
float lowFrequency = floorf(tileHeight *
m_baseFrequencyY
) / tileHeight;
299
float highFrequency = ceilf(tileHeight *
m_baseFrequencyY
) / tileHeight;
300
if (
m_baseFrequencyY
/ lowFrequency < highFrequency /
m_baseFrequencyY
)
301
m_baseFrequencyY
= lowFrequency
[
all
...]
FETurbulence.h
95
float
m_baseFrequencyY
;
Completed in 214 milliseconds