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  /external/webkit/Source/WebCore/platform/graphics/filters/
FETurbulence.cpp 56 , m_baseFrequencyY(baseFrequencyY)
83 return m_baseFrequencyY;
88 if (m_baseFrequencyY == baseFrequencyY)
90 m_baseFrequencyY = baseFrequencyY;
297 if (m_baseFrequencyY) {
298 float lowFrequency = floorf(tileHeight * m_baseFrequencyY) / tileHeight;
299 float highFrequency = ceilf(tileHeight * m_baseFrequencyY) / tileHeight;
300 if (m_baseFrequencyY / lowFrequency < highFrequency / m_baseFrequencyY)
301 m_baseFrequencyY = lowFrequency
    [all...]
FETurbulence.h 95 float m_baseFrequencyY;

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