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    Searched refs:m_compressedTextureFormats (Results 1 - 4 of 4) sorted by null

  /device/generic/goldfish/opengl/system/GLESv1_enc/
GLEncoder.cpp 59 if (m_compressedTextureFormats == NULL) {
64 m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats];
65 this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats);
68 return m_compressedTextureFormats;
    [all...]
GLEncoder.h 52 GLint *m_compressedTextureFormats;
  /device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp 50 m_compressedTextureFormats = NULL;
118 delete m_compressedTextureFormats;
537 if (m_compressedTextureFormats == NULL) {
542 m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats];
543 this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats);
546 return m_compressedTextureFormats;
    [all...]
GL2Encoder.h 53 GLint *m_compressedTextureFormats;

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