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Searched
refs:m_compressedTextureFormats
(Results
1 - 4
of
4
) sorted by null
/device/generic/goldfish/opengl/system/GLESv1_enc/
GLEncoder.cpp
59
if (
m_compressedTextureFormats
== NULL) {
64
m_compressedTextureFormats
= new GLint[m_num_compressedTextureFormats];
65
this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats,
m_compressedTextureFormats
);
68
return
m_compressedTextureFormats
;
[
all
...]
GLEncoder.h
52
GLint *
m_compressedTextureFormats
;
/device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp
50
m_compressedTextureFormats
= NULL;
118
delete
m_compressedTextureFormats
;
537
if (
m_compressedTextureFormats
== NULL) {
542
m_compressedTextureFormats
= new GLint[m_num_compressedTextureFormats];
543
this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats,
m_compressedTextureFormats
);
546
return
m_compressedTextureFormats
;
[
all
...]
GL2Encoder.h
53
GLint *
m_compressedTextureFormats
;
Completed in 54 milliseconds