OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:m_handleArray
(Results
1 - 2
of
2
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.cpp
263
glUseProgram(
m_handleArray
[type].programHandle);
265
if (
m_handleArray
[type].texSamplerHandle != -1)
266
glUniform1i(
m_handleArray
[type].texSamplerHandle, 0);
267
glEnableVertexAttribArray(
m_handleArray
[type].positionHandle);
337
m_handleArray
[PureColor].init(-1, -1, pureColorPosition, pureColorProgram,
346
m_handleArray
[Tex2D].init(tex2DAlpha, -1, tex2DPosition, tex2DProgram,
356
m_handleArray
[Tex2DInv].init(tex2DInvAlpha, tex2DInvContrast,
368
m_handleArray
[RepeatTex].init(repeatTexAlpha, -1, repeatTexPosition,
381
m_handleArray
[RepeatTexInv].init(repeatTexInvAlpha, repeatTexInvContrast,
393
m_handleArray
[TexOES].init(texOESAlpha, -1, texOESPosition, texOESProgram
[
all
...]
ShaderProgram.h
50
// MaxShaderNumber and init the
m_handleArray
accordingly.
222
ShaderHandles
m_handleArray
[MaxShaderNumber];
Completed in 17 milliseconds