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Searched
refs:m_isComplete
(Results
1 - 7
of
7
) sorted by null
/external/webkit/Source/WebCore/html/canvas/
WebGLTexture.cpp
50
,
m_isComplete
(false)
154
if (!
m_isComplete
) {
167
m_isComplete
= true;
301
m_isComplete
= true;
305
m_isComplete
= false;
307
for (size_t ii = 0; ii < m_info.size() &&
m_isComplete
; ++ii) {
312
m_isComplete
= false;
324
m_isComplete
= false;
338
if (!
m_isComplete
&& m_minFilter != GraphicsContext3D::NEAREST && m_minFilter != GraphicsContext3D::LINEAR)
WebGLTexture.h
124
bool
m_isComplete
;
/external/webkit/Source/WebCore/platform/graphics/
BitmapImage.h
77
,
m_isComplete
(false)
94
bool
m_isComplete
;
BitmapImage.cpp
132
m_frames[index].
m_isComplete
= m_source.frameIsCompleteAtIndex(index);
261
return m_frames[index].
m_isComplete
;
/external/webkit/Source/WebCore/platform/graphics/openvg/
ImageOpenVG.cpp
82
m_frames[0].
m_isComplete
= true;
/external/webkit/Source/WebCore/loader/
FrameLoader.cpp
195
,
m_isComplete
(false)
418
m_isComplete
= true; // to avoid calling completed() in finishedParsing()
508
m_isComplete
= false;
532
m_isComplete
= false;
551
if (!
m_isComplete
)
649
m_isComplete
= false;
830
if (!child->loader()->
m_isComplete
)
839
if (!ancestor->loader()->
m_isComplete
)
853
if (
m_isComplete
)
[
all
...]
FrameLoader.h
465
bool
m_isComplete
;
Completed in 80 milliseconds