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  /external/webkit/Source/WebCore/svg/
SVGPathBlender.cpp 54 float toValue = blendMode == BlendHorizontal ? m_toCurrentPoint.x() : m_toCurrentPoint.y();
75 animatedPoint += m_toCurrentPoint;
77 animatedPoint.move(-m_toCurrentPoint.x(), -m_toCurrentPoint.y());
85 FloatPoint currentPoint = blendFloatPoint(m_fromCurrentPoint, m_toCurrentPoint, m_progress);
103 m_toCurrentPoint = m_toMode == AbsoluteCoordinates ? toTargetPoint : m_toCurrentPoint + toTargetPoint;
117 m_toCurrentPoint = m_toMode == AbsoluteCoordinates ? toTargetPoint : m_toCurrentPoint + toTargetPoint
    [all...]
SVGPathBlender.h 61 FloatPoint m_toCurrentPoint;

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