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Searched
refs:m_worldViewProjectionLocation
(Results
1 - 2
of
2
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnShader.h
51
int
m_worldViewProjectionLocation
;
LoopBlinnShader.cpp
37
m_worldViewProjectionLocation
= context->getUniformLocation(program, "worldViewProjection");
48
m_context->uniformMatrix4fv(
m_worldViewProjectionLocation
, false /*transpose*/, matrix, 1 /*count*/);
Completed in 521 milliseconds