HomeSort by relevance Sort by last modified time
    Searched refs:mat4 (Results 1 - 25 of 26) sorted by null

1 2

  /frameworks/base/libs/hwui/
Snapshot.h 183 mat4 orthoMatrix;
192 mat4* transform;
239 mat4 mTransformRoot;
SkiaShader.h 65 virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
96 mat4 localMatrix(*matrix);
103 void computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView);
124 mat4 mUnitMatrix;
125 mat4 mShaderMatrix;
145 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
168 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
192 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
235 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot
    [all...]
Program.cpp 154 void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
155 const mat4& transformMatrix, bool offset) {
156 mat4 p(projectionMatrix);
166 mat4 t(transformMatrix);
PathTessellator.h 96 const mat4 *transform, VertexBuffer& vertexBuffer);
99 const mat4* transform, SkRect& bounds, VertexBuffer& vertexBuffer);
SkiaShader.cpp 85 void SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
94 void SkiaShader::computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView) {
140 void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
153 mat4 textureTransform;
226 void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView,
244 mat4 screenSpace;
346 void SkiaSweepGradientShader::setupProgram(Program* program, const mat4& modelView,
364 mat4 screenSpace;
412 void SkiaComposeShader::setupProgram(Program* program, const mat4& modelView
    [all...]
Layer.h 269 inline mat4& getTexTransform() {
273 inline mat4& getTransform() {
383 mat4 texTransform;
388 mat4 transform;
Matrix.cpp 459 len = data[mat4::kScaleX] * data[mat4::kScaleX] + data[mat4::kSkewX] * data[mat4::kSkewX];
460 sx = copysignf(sqrtf(len), data[mat4::kScaleX]);
461 len = data[mat4::kScaleY] * data[mat4::kScaleY] + data[mat4::kSkewY] * data[mat4::kSkewY];
462 sy = copysignf(sqrtf(len), data[mat4::kScaleY])
    [all...]
FontRenderer.h 61 void setFont(SkPaint* paint, const mat4& matrix);
63 void precache(SkPaint* paint, const char* text, int numGlyphs, const mat4& matrix);
OpenGLRenderer.h 86 mat4 mMatrix;
368 mat4 findBestFontTransform(const mat4& transform) const;
660 const float right, const float bottom, const mat4 transform);
    [all...]
Program.h 365 void set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
366 const mat4& transformMatrix, bool offset = false);
Matrix.h 200 typedef Matrix4 mat4; typedef in namespace:android::uirenderer
OpenGLRenderer.cpp 738 mat4 inverse;
    [all...]
Snapshot.cpp 169 mat4 inverse;
LayerRenderer.cpp 467 mat4 texTransform(layer->getTexTransform());
469 mat4 invert;
DisplayListOp.h 797 const mat4 transform(*matrix);
    [all...]
PathTessellator.cpp 96 PaintInfo(const SkPaint* paint, const mat4 *transform) :
714 const mat4 *transform, VertexBuffer& vertexBuffer) {
783 const mat4* transform, SkRect& bounds, VertexBuffer& vertexBuffer) {
    [all...]
FontRenderer.cpp 501 void FontRenderer::setFont(SkPaint* paint, const mat4& matrix) {
585 void FontRenderer::precache(SkPaint* paint, const char* text, int numGlyphs, const mat4& matrix) {
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
simple_water.vert 10 uniform mat4 g_WorldViewProjectionMatrix;
11 uniform mat4 g_WorldViewMatrix;
12 uniform mat4 g_ViewMatrix;
  /external/webkit/Source/WebCore/platform/graphics/chromium/
ShaderChromium.cpp 56 uniform mat4 matrix;
87 uniform mat4 matrix;
116 uniform mat4 matrix;
142 uniform mat4 matrix;
  /external/jmonkeyengine/engine/src/test/jme3test/batching/
TestBatchNodeCluster.java 65 Material mat4; field in class:TestBatchNodeCluster
93 mat4 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
94 mat4.setColor("Color", ColorRGBA.White);
95 mat4.setColor("GlowColor", ColorRGBA.Orange.mult(10));
157 box.setMaterial(mat4);
  /frameworks/base/libs/hwui/font/
Font.h 50 FontDescription(const SkPaint* paint, const mat4& matrix);
91 static Font* create(FontRenderer* state, const SkPaint* paint, const mat4& matrix);
Font.cpp 46 Font::FontDescription::FontDescription(const SkPaint* paint, const mat4& matrix) {
59 mLookupTransform[SkMatrix::kMScaleX] = roundf(fmaxf(1.0f, matrix[mat4::kScaleX]));
60 mLookupTransform[SkMatrix::kMScaleY] = roundf(fmaxf(1.0f, matrix[mat4::kScaleY]));
470 Font* Font::create(FontRenderer* state, const SkPaint* paint, const mat4& matrix) {
  /external/eigen/test/eigen2/
eigen2_geometry.cpp 186 Matrix4 mat4; local
187 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose();
188 Transform3 tmat3(mat3), tmat4(mat4);
eigen2_geometry_with_eigen2_prefix.cpp 188 Matrix4 mat4; local
189 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose();
190 Transform3 tmat3(mat3), tmat4(mat4);
  /external/eigen/test/
geo_transformations.cpp 198 Matrix4 mat4; local
199 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose();
200 Transform3 tmat3(mat3), tmat4(mat4);

Completed in 869 milliseconds

1 2