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    Searched refs:maxFragmentTextureImageUnits (Results 1 - 3 of 3) sorted by null

  /frameworks/rs/driver/
rsdGL.h 56 int32_t maxFragmentTextureImageUnits;
rsdGL.cpp 147 dc->gl.gl.maxFragmentTextureImageUnits, dc->gl.gl.maxTextureImageUnits);
394 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxFragmentTextureImageUnits);
rsdShader.cpp 469 uint32_t numTexturesAvailable = dc->gl.gl.maxFragmentTextureImageUnits;

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