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Searched
refs:maxFragmentTextureImageUnits
(Results
1 - 3
of
3
) sorted by null
/frameworks/rs/driver/
rsdGL.h
56
int32_t
maxFragmentTextureImageUnits
;
rsdGL.cpp
147
dc->gl.gl.
maxFragmentTextureImageUnits
, dc->gl.gl.maxTextureImageUnits);
394
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.
maxFragmentTextureImageUnits
);
rsdShader.cpp
469
uint32_t numTexturesAvailable = dc->gl.gl.
maxFragmentTextureImageUnits
;
Completed in 155 milliseconds