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    Searched refs:net_broadcastsocket (Results 1 - 3 of 3) sorted by null

  /external/quake/quake/src/WinQuake/
net_mp.cpp 37 static int net_broadcastsocket = 0; variable
178 if (socket == net_broadcastsocket)
179 net_broadcastsocket = 0;
290 net_broadcastsocket = socket;
301 if (socket != net_broadcastsocket)
303 if (net_broadcastsocket != 0)
net_udp.cpp 47 static int net_broadcastsocket = 0; variable
259 if (socket == net_broadcastsocket)
260 net_broadcastsocket = 0;
367 net_broadcastsocket = socket;
378 if (socket != net_broadcastsocket)
380 if (net_broadcastsocket != 0)
net_wins.cpp 31 static int net_broadcastsocket = 0; variable
309 if (socket == net_broadcastsocket)
310 net_broadcastsocket = 0;
423 net_broadcastsocket = socket;
434 if (socket != net_broadcastsocket)
436 if (net_broadcastsocket != 0)

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