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  /external/replicaisland/src/com/replica/replicaisland/
Interpolator.java 75 float newVelocity = oldVelocity + (directionalAcceleration * secondsDelta);
79 if (passedTarget(oldVelocity, newVelocity, mTarget)) {
80 newVelocity = mTarget;
83 mCurrent = newVelocity;
92 private boolean passedTarget(float oldVelocity, float newVelocity, float targetVelocity) {
95 if (oldVelocity < targetVelocity && newVelocity > targetVelocity) {
97 } else if (oldVelocity > targetVelocity && newVelocity < targetVelocity) {
PhysicsComponent.java 75 Vector2 newVelocity = vectorPool.allocate(currentVelocity);
76 newVelocity.add(impulseVector);
78 if (newVelocity.length2() < inertiaSquared) {
86 if (touchingFloor && currentVelocity.y <= 0.0f && Math.abs(newVelocity.x) > 0.0f
101 if (maxFriction > Math.abs(newVelocity.x)) {
102 newVelocity.x = (0.0f);
104 newVelocity.x = (newVelocity.x
105 - (maxFriction * Utils.sign(newVelocity.x)));
109 if (Math.abs(newVelocity.x) < 0.01f)
    [all...]
HitReactionComponent.java 179 Vector2 newVelocity = pool.allocate(parent.getPosition());
180 newVelocity.subtract(attacker.getPosition());
181 newVelocity.set(0.5f * Utils.sign(newVelocity.x),
182 0.5f * Utils.sign(newVelocity.y));
183 newVelocity.multiply(mBounceMagnitude);
184 parent.setVelocity(newVelocity);
186 pool.release(newVelocity);

Completed in 31 milliseconds