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Searched
refs:normBuf
(Results
1 - 4
of
4
) sorted by null
/external/jmonkeyengine/engine/src/core/com/jme3/animation/
SkeletonControl.java
330
float[]
normBuf
= vars.skinNormals;
338
fnb.get(
normBuf
, 0, bufLength);
344
float nmx =
normBuf
[idxPositions];
346
float nmy =
normBuf
[idxPositions];
348
float nmz =
normBuf
[idxPositions];
369
normBuf
[idxPositions] = rnx;
371
normBuf
[idxPositions] = rny;
373
normBuf
[idxPositions] = rnz;
380
fnb.put(
normBuf
, 0, bufLength);
439
float[]
normBuf
= vars.skinNormals
[
all
...]
/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Sphere.java
153
FloatBuffer
normBuf
= BufferUtils.createVector3Buffer(vertCount);
159
setBuffer(Type.Normal, 3,
normBuf
);
219
normBuf
.put(kNormal.x).put(kNormal.y).put(
222
normBuf
.put(-kNormal.x).put(-kNormal.y).put(
244
BufferUtils.copyInternalVector3(
normBuf
, iSave, i);
267
normBuf
.position(i * 3);
269
normBuf
.put(0).put(0).put(-1); // allow for inner
273
normBuf
.put(0).put(0).put(1);
290
normBuf
.put(0).put(0).put(1);
292
normBuf
.put(0).put(0).put(-1);
[
all
...]
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
OBJLoader.java
452
FloatBuffer
normBuf
= null;
456
normBuf
= BufferUtils.createFloatBuffer(vertIndexMap.size() * 3);
457
m.setBuffer(VertexBuffer.Type.Normal, 3,
normBuf
);
493
if (
normBuf
!= null){
495
normBuf
.position(v0.index * 3);
496
normBuf
.put(v0.vn.x).put(v0.vn.y).put(v0.vn.z);
497
normBuf
.position(v1.index * 3);
498
normBuf
.put(v1.vn.x).put(v1.vn.y).put(v1.vn.z);
499
normBuf
.position(v2.index * 3);
500
normBuf
.put(v2.vn.x).put(v2.vn.y).put(v2.vn.z)
[
all
...]
/external/jmonkeyengine/engine/src/core/com/jme3/scene/
BatchNode.java
151
FloatBuffer
normBuf
= (FloatBuffer) nvb.getData();
157
doTransformsTangents(posBuf,
normBuf
, tanBuf, bg.startIndex, bg.startIndex + bg.getVertexCount(), bg.cachedOffsetMat);
160
doTransforms(posBuf,
normBuf
, bg.startIndex, bg.startIndex + bg.getVertexCount(), bg.cachedOffsetMat);
163
nvb.updateData(
normBuf
);
Completed in 1700 milliseconds